bugBattle for Wesnoth - Bugs: bug #20562, A few keys in [side] stopped...

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bug #20562: A few keys in [side] stopped working

Submitted by:  None
Submitted on:  Tue Feb 26 15:35:22 2013  
Category: BugSeverity: 2 - Minor
Priority: 3 - LowItem Group: Multiplayer Lobby
Status: NonePrivacy: Public
Assigned to: Andrius Silinskas <thunderstruck>Originator Email: -unavailable-
Open/Closed: OpenRelease: 1.11.1+svn
Operating System: windows 7

Fri Apr 11 18:32:50 2014, comment #1:

"The gender, type, and faction keys no longer lock in the player to that choice or even do anything at all."
This claim isn't exactly true, because keys do work, but not all the time. faction and gender keys didn't do nothing if force_lock_settings wasn't set to yes, while type key seemed to work just fine.

I've fixed this with https://github.com/wesnoth/wesnoth/commit/cec331c11b4d85f7f37b127d0373e14a76b6d475

I made it so that faction and gender attributes provide default values for relevant combos even if force_lock_settings is not set to yes.

To fully fix this one, I think we should add such attributes as faction_lock to provide individual locks for factions, leaders and genders.

I'm lowering priority of this one, because the problem has been already mostly addressed.

Andrius Silinskas <thunderstruck>
Project MemberIn charge of this item.
Tue Feb 26 15:35:22 2013, original submission:

The gender, type, and faction keys no longer lock in the player to that choice or even do anything at all.



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Carbon-Copy List
  • -unavailable- added by thunderstruck (Posted a comment)
  • -unavailable- added by jamit (Updated the item)

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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Fri Apr 11 18:32:50 2014thunderstruckSeverity3 - Normal=>2 - Minor
      Priority5 - Normal=>3 - Low
      Assigned toNone=>thunderstruck
    Mon Jul 22 00:01:00 2013jamitItem Group None of the others=>Multiplayer Lobby
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