bugFreeciv - Bugs: bug #20570, No defenders for wonder city

 
 
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bug #20570: No defenders for wonder city

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Wed 27 Feb 2013 09:06:59 AM UTC  
 
Category: aiSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: 

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Tue 11 Jun 2013 10:28:55 AM UTC, comment #2:

In Monarchy doesn't it make sense to build 3 defenders to a) defend and b) keep people happy? Wasting citizens as elvis is bad, too. And sharing some other cities units would waste shields there (if it exceeds the 3 units limit).

For each unit there are 3 things to decide: Where to build it, where to home it and where to station it. And units might need to be re-homed over time as things change.

Anonymous
Wed 27 Feb 2013 10:03:25 AM UTC, comment #1:

...and this condition not to build defenders city assigned as wonder city applies even when there's no wonders to build. It still has no defenders, but now it's desperately going through build target fallbacks. When it cannot build anything else, it will build coinage.

Marko Lindqvist <cazfi>
Project Administrator
Wed 27 Feb 2013 09:06:59 AM UTC, original submission:

Noticed in a autogame:
AI has heavy forces in every city but one. The one completely undefended city is one filled with wonders. It's the AI's "wonder city" where it concentrates on building wonders.

military_advisor_choose_build() usually do not choose anything for wodner city, with comment: /* Other cities can build our defenders, thank you! */
While it's sensible idea that wonder city should not waste time on building units but concentrate on building those wonders, there's nothing to make other cities to build defenders for it. Defender want is a local thing. All the other cities are not building more defenses when they have defenders for themselves, and those defenders will not leave their homecity as they are needed there.

Marko Lindqvist <cazfi>
Project Administrator

 

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