bugFreeciv - Bugs: bug #20591, AI does not take effects into...

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bug #20591: AI does not take effects into account that are based on techs only

Submitted by:  Not Given <imhotep>
Submitted on:  Tue 05 Mar 2013 04:30:12 PM UTC  
Category: aiSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: 

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Tue 05 Mar 2013 04:30:12 PM UTC, original submission:

I have a modpack where a lot of effects require only techs, not improvements
(For example the knowledge Barter or Pottery reduce waste directly, without the need of any additional building.)

All tech assessment is done for improvements only.

Effects that don't have an improvement in the req list are ignored.

I would like to try to get a patch for this, but it looks like I will have to get some other things (bugs?) out of the way, first.
(I'm thinking of aicity.c:improvement_effect_value, especially, which, ohm, doesn't look like it was the final perfect version.)

Not Given <imhotep>


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  • -unavailable- added by imhotep (Submitted the item)

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