bugFreeciv - Bugs: bug #20591, AI does not take effects into...

 
 
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bug #20591: AI does not take effects into account that are based on techs only

Submitted by:  Not Given <imhotep>
Submitted on:  Tue Mar 5 16:30:12 2013  
 
Category: aiSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: Contains string changes: None

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Tue Mar 5 16:30:12 2013, original submission:

Background:
I have a modpack where a lot of effects require only techs, not improvements
(For example the knowledge Barter or Pottery reduce waste directly, without the need of any additional building.)

Problem:
All tech assessment is done for improvements only.

Effects that don't have an improvement in the req list are ignored.

I would like to try to get a patch for this, but it looks like I will have to get some other things (bugs?) out of the way, first.
(I'm thinking of aicity.c:improvement_effect_value, especially, which, ohm, doesn't look like it was the final perfect version.)

Not Given <imhotep>

 

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