bugFreeciv - Bugs: bug #20618, Goto shouldn't attack in fogged...

 
 
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bug #20618: Goto shouldn't attack in fogged tiles

Submitted by:  None
Submitted on:  Wed 13 Mar 2013 11:47:09 PM UTC  
 
Category: clientSeverity: 2 - Minor
Priority: 5 - NormalStatus: None
Assigned to: pepeto <pepeto>Originator Email: -unavailable-
Open/Closed: OpenRelease: 2.3.3
Operating System: NonePlanned Release: 2.6.0

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Sun 06 Jul 2014 01:32:05 PM UTC, comment #1:

I see two ways to implements this:

  • add a client goto option to have 'vigilant' orders ;
  • stop the unit if a unit or a city is found on the way, in the middle of the patch. Then, it will requires another order type (so it is not possible to implement in stable branch) like 'ORDER_ACTION' for the last order to determine if attack was scheduled or not.
pepeto <pepeto>
Project MemberIn charge of this item.
Wed 13 Mar 2013 11:47:09 PM UTC, original submission:

If I set any unit to Go-To to a fogged tile, in which I can't see any enemy unit, I don't want it to attack that enemy unit when it approaches it, for only then it becomes revealed that an enemy unit sits on that tile.
My unit should stop before attacking and let me choose what to do.

Anonymous

 

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  • -unavailable- added by pepeto (Updated the item)
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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat 19 Jul 2014 07:29:26 AM UTCpepetoPlanned Release=>2.6.0
    Sun 06 Jul 2014 08:01:20 AM UTCpepetoAssigned toNone=>pepeto
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