bugFreeciv - Bugs: bug #20647, AI builds unneeded settlers in...

 
 
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bug #20647: AI builds unneeded settlers in late game

Submitted by:  None
Submitted on:  Mon 25 Mar 2013 04:57:05 PM UTC  
 
Category: aiSeverity: 4 - Important
Priority: 5 - NormalStatus: None
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: OpenRelease: 2.3.4, 2.4.0-beta1
Operating System: AnyPlanned Release: 

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Tue 26 Mar 2013 07:25:49 PM UTC, comment #8:

I confirm i can't reproduce this behavior with trunk. I'll use it waiting for next beta. Thanks.

Anonymous
Tue 26 Mar 2013 01:37:01 AM UTC, comment #7:

> In fact exact thing fixed in bug #19899 was something introduced
> in 2.4 development.

Oops; sorry for not spotting that.

> Seems like the problem has been resolved between beta1 and
> current head.

http://www.freeciv.org/wiki/NEWS-2.4.0-beta2#AI may have some clues... (release notes in gestation for yet-to-be-released beta2)
I vaguely wonder about bug #19815, although I haven't checked whether the specifics apply here.

Jacob Nevins <jtn>
Project Administrator
Mon 25 Mar 2013 08:48:09 PM UTC, comment #6:

Also, there is plenty of uninhabited islands. So the bug seems to be in that for some reason they have not built ferries for the settlers, rather than building unneeded settlers.

Marko Lindqvist <cazfi>
Project Administrator
Mon 25 Mar 2013 08:40:33 PM UTC, comment #5:

Tried the savegame in S2_4 head. In the savegame AIs are building settlers everywhere (and have quite a many settlers waiting). Advancing game one turn makes them to build everything but settlers. Seems like the problem has been resolved between beta1 and current head.

Marko Lindqvist <cazfi>
Project Administrator
Mon 25 Mar 2013 08:20:07 PM UTC, comment #4:

I just reproduced this behaviour with 2.4.0-beta1 (see attached savegame).

(file #17541)

Anonymous
Mon 25 Mar 2013 06:24:08 PM UTC, comment #3:

In fact exact thing fixed in bug #19899 was something introduced in 2.4 development. You are seeing some other problem in 2.3. I cannot say whether that is still present after ai settler rewrite for 2.4.

Marko Lindqvist <cazfi>
Project Administrator
Mon 25 Mar 2013 05:54:26 PM UTC, comment #2:

Thanks for this quick answer.
I didn't noticed it was planned to 2.4.0 ; i'll try beta.

Anonymous
Mon 25 Mar 2013 05:28:31 PM UTC, comment #1:

The fix for bug #19899 is only scheduled to appear in 2.4.0 (you can try it in 2.4.0-beta1), so it's not a surprise that the issue is still apparent in the latest stable release, 2.3.4. (I suspect the fix was considered too risky for a stable branch.)

--jtn

Anonymous
Mon 25 Mar 2013 04:57:05 PM UTC, original submission:

Hello !

This is related to bug #19899, which was fixed in July 2012, but imo is still broke in last stable release.

AI is building settler armies with no place left to settle.

I'm using default ruleset, and compiled freeciv from sources (linux).
See the attached savegame, where you can see those settler armies.

Ask me if you need more informations.
Thanks, bye.

Anonymous

 

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Attach File(s):
   
   
Comment:
   

Attached Files
file #17541:  aiBugBeta.sav.bz2 added by None (34kB - application/x-bzip2)
file #17540:  aiBug.sav.bz2 added by None (82kB - application/x-bzip2 - savegame)

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by jtn (Posted a comment)
  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by None (Submitted the item)
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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue 26 Mar 2013 01:37:01 AM UTCjtnRelease2.3.4=>2.3.4, 2.4.0-beta1
    Mon 25 Mar 2013 08:20:07 PM UTCNoneAttached File-=>Added aiBugBeta.sav.bz2, #17541
    Mon 25 Mar 2013 04:57:05 PM UTCNoneAttached File-=>Added aiBug.sav.bz2, #17540
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