bugFreeciv - Bugs: bug #20745, City size 1, citizen count 2 with...

 
 
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bug #20745: City size 1, citizen count 2 with concurrent movement

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Fri 19 Apr 2013 05:58:03 PM UTC  
 
Category: NoneSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: S2_4 r22728Operating System: None
Planned Release: 

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Fri 19 Apr 2013 05:58:03 PM UTC, original submission:

bug #20634 is very much always reproduced when running autogame with alternating movement, but now I got one case with concurrent movement.

It's reproducible, with somework.

It happens with S2_4 alien ruleset. Available with freeciv-modpack from URL http://www.cazfi.net/freeciv/modinst/2.4/alien-2.4-3.modpack

It originally happened when map generation with one mapseed was failed, and second one was picked. As even the failed attempt changes main random state, that must be emulated. Attached patch RetryMapseed.patch sets correct mapseed for the second map generation attempt after first one (from autogame .serv-file) has failed.

Marko Lindqvist <cazfi>
Project Administrator

 

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Attached Files
file #17770:  RetryMapseed.patch added by cazfi (968B - text/x-diff)
file #17771:  aliencitcount.serv added by cazfi (305B - application/octet-stream)

 

Depends on the following items: None found

Items that depend on this one: None found

 

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  • -unavailable- added by cazfi (Submitted the item)
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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Fri 19 Apr 2013 05:58:03 PM UTCcazfiAttached File-=>Added RetryMapseed.patch, #17770
      Attached File-=>Added aliencitcount.serv, #17771
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