bugFreeciv - Bugs: bug #20758, Buoys getting vision twice

 
 
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bug #20758: Buoys getting vision twice

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Mon 22 Apr 2013 02:15:54 PM UTC  
 
Category: NoneSeverity: 3 - Normal
Priority: 5 - NormalStatus: Invalid
Assigned to: NoneOpen/Closed: Closed
Release: Operating System: None
Planned Release: 

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Wed 22 Oct 2014 08:21:24 AM UTC, comment #3:

As mentioned at comment #2, this ticket seems invalid. I again tried to reproduce with the information given at comment #1, without success.

pepeto <pepeto>
Project Member
Sat 19 Jul 2014 02:49:27 PM UTC, comment #2:

I fail to reproduce.

pepeto <pepeto>
Project Member
Mon 22 Apr 2013 03:09:18 PM UTC, comment #1:

This report is probably invalid. What I thought to be "A & B" is in fact "if (x) { A } else { B }"

Marko Lindqvist <cazfi>
Project Administrator
Mon 22 Apr 2013 02:15:54 PM UTC, original submission:

I have not yet tried to reproduce, but I've got indications that vision bases get vision assigned twice in S2_5 (current TRUNK, but 2.6 related base ownership rework will fix this in TRUNK after S2_5 has been branched). As in earlier branches, vision base get vision explicitly assigned upon its creation. But in S2_5 base creation is reworked so that map_claim_base() handles all the effects of the base ownership changes - this includes giving vision to player who gets vision base.

Duoble vision could manifest itself when base gets removed - vision gets removed only once, leaving player with positive vision counter of the tiles (s)he should no longer see.

Marko Lindqvist <cazfi>
Project Administrator

 

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  • -unavailable- added by pepeto (Posted a comment)
  • -unavailable- added by cazfi (Submitted the item)
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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Wed 22 Oct 2014 08:21:24 AM UTCpepetoStatusNeed Info=>Invalid
      Open/ClosedOpen=>Closed
      Planned Release2.5.0=>
    Sat 19 Jul 2014 02:49:27 PM UTCpepetoStatusNone=>Need Info
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