bugFreeciv - Bugs: bug #20790, Shared vision leaves loaded units...

 
 
Show feedback again

bug #20790: Shared vision leaves loaded units as ghosts outside the transport

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Mon 06 May 2013 11:15:22 PM UTC  
 
Category: NoneSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: 

Add a New Comment (Rich MarkupRich Markup):
   

You are not logged in

Please log in, so followups can be emailed to you.

 

Mon 06 May 2013 11:15:22 PM UTC, original submission:

Got ghost units in one of the clients trying to produce bug #20705 situation.

Ruleset is modified to have land transport. Player A has such an transport and a couple of land units in one tile. Player B sees this directly, player C through shared vision from B. Players A & C are allied (don't know if that matters). Player A loads land units to transport - as they are already in the same tile with transport, they don't move. Now player C still sees those units outside transport. Even if the transport moves away, these ghost units remain in C's client.

Marko Lindqvist <cazfi>
Project Administrator

 

(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):
   
   
Comment:
   

No files currently attached

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by cazfi (Submitted the item)
  •  

    Do you think this task is very important?
    If so, you can click here to add your encouragement to it.
    This task has 0 encouragements so far.

    Only logged-in users can vote.

     

    Please enter the title of George Orwell's famous dystopian book (it's a date):

     

     

    No Changes Have Been Made to This Item
    Show feedback again

    Back to the top


    Powered by Savane 3.1-cleanup