bugFreeciv - Bugs: bug #20794, Recentering units on new turn...

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bug #20794: Recentering units on new turn takes too much time

Submitted by:  mir3x <mir3x>
Submitted on:  Wed May 8 06:41:05 2013  
Category: clientSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: Any
Planned Release: Contains string changes: None

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Wed May 8 06:41:05 2013, original submission:

Considering that move animation = 0, and recenter on units is enabled, then at new turn, when units are auto-moving,
like automated engineers, recentering takes huge a lot of time,
for my example game about 20 secs,
recentering is useless then because moving animation = 0,
and in fact its not shown, I just see minimap jumping only around
map, which comsumes a lot of cpu only.
But disabling autocentering makes turn movement very fast, about 2 secs in my example game.

So I would suggest to disable autocentering during new turn if
movement animation = 0, and reenable after all automatic movement is done.

mir3x <mir3x>
Project Member


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