bugFreeciv - Bugs: bug #20808, noop AI for multiplayer games

Show feedback again

bug #20808: noop AI for multiplayer games

Submitted by:  Michal Mazurek <akfaew>
Submitted on:  Sat May 11 18:04:38 2013  
Category: NoneSeverity: 1 - Wish
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: Contains string changes: None

Add a New Comment (Rich MarkupRich Markup):

You are not logged in

Please log in, so followups can be emailed to you.


Sat May 11 18:10:50 2013, comment #1:

Like stub AI module does in 2.4 and later?

Marko Lindqvist <cazfi>
Project Administrator
Sat May 11 18:04:38 2013, original submission:

In multiplayer games, after one player is split after losing his capital the AI comes in. And usually does stupid things like moving all units outside of cities. An AI that does nothing, or perhaps starts building defensive units in all cities would be more fair.

Michal Mazurek <akfaew>


(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):

No files currently attached


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by akfaew (Submitted the item)

    Do you think this task is very important?
    If so, you can click here to add your encouragement to it.
    This task has 0 encouragements so far.

    Only logged-in users can vote.


    Error: not logged in



    No Changes Have Been Made to This Item
    Show feedback again

    Back to the top

    Powered by Savane 3.1-cleanup