bugFreeciv - Bugs: bug #20808, noop AI for multiplayer games

 
 
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bug #20808: noop AI for multiplayer games

Submitted by:  Michal Mazurek <akfaew>
Submitted on:  Sat 11 May 2013 06:04:38 PM UTC  
 
Category: NoneSeverity: 1 - Wish
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: 

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Sat 11 May 2013 06:10:50 PM UTC, comment #1:

Like stub AI module does in 2.4 and later?

Marko Lindqvist <cazfi>
Project Administrator
Sat 11 May 2013 06:04:38 PM UTC, original submission:

In multiplayer games, after one player is split after losing his capital the AI comes in. And usually does stupid things like moving all units outside of cities. An AI that does nothing, or perhaps starts building defensive units in all cities would be more fair.

Michal Mazurek <akfaew>

 

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  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by akfaew (Submitted the item)
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