bugBattle for Wesnoth - Bugs: bug #20810, Make disconnected user aware of...

 
 
Show feedback again

bug #20810: Make disconnected user aware of his situation

Submitted by:  None
Submitted on:  Sun 12 May 2013 07:57:13 PM UTC  
 
Category: Feature RequestSeverity: 3 - Normal
Priority: 5 - NormalItem Group: Networking
Status: NonePrivacy: Public
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: OpenRelease: 1.10.4
Operating System: -

Add a New Comment (Rich MarkupRich Markup):
   

You are not logged in

Please log in, so followups can be emailed to you.

 

Sun 12 May 2013 07:57:13 PM UTC, original submission:

Currently, disconnected (due to network failure) user is left guessing about what's going on: if he is out or if other player is away/lagging/whatever. Game should be able to notify when you are disconnected, at least in probabilistic way. I have no idea how often communication with server is done, but if there are no signs of life in X seconds, game would be right to suspect connection has died.

In general, it feels like Wesnoth client is disconnected far too often. Maybe there could be a way for client to automatically establish a new connection and request server to resend last packages (e.g. referring to the latest client received)?

Anonymous

 

(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):
   
   
Comment:
   

No files currently attached

 

Depends on the following items: None found

Items that depend on this one: None found

 

CC list is empty

 

Do you think this task is very important?
If so, you can click here to add your encouragement to it.
This task has 0 encouragements so far.

Only logged-in users can vote.

 

Please enter the title of George Orwell's famous dystopian book (it's a date):

 

 

No Changes Have Been Made to This Item
Show feedback again

Back to the top


Powered by Savane 3.1-cleanup