bugBattle for Wesnoth - Bugs: bug #20810, Make disconnected user aware of...

 
 
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bug #20810: Make disconnected user aware of his situation

Submitted by:  None
Submitted on:  Sun 12 May 2013 07:57:13 PM UTC  
 
Category: Feature RequestSeverity: 3 - Normal
Priority: 5 - NormalItem Group: Networking
Status: NonePrivacy: Public
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: OpenRelease: 1.10.4
Operating System: -

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Thu 10 Jul 2014 07:38:44 PM UTC, comment #1:

Just a comment: There is a command ":ping" which you can issue to your client which will cause it to send a small packet to the server. I believe the intention is to use it to check if you are disconnected, (although I'm not totally sure of this).

Chris Beck <involution>
Project Member
Sun 12 May 2013 07:57:13 PM UTC, original submission:

Currently, disconnected (due to network failure) user is left guessing about what's going on: if he is out or if other player is away/lagging/whatever. Game should be able to notify when you are disconnected, at least in probabilistic way. I have no idea how often communication with server is done, but if there are no signs of life in X seconds, game would be right to suspect connection has died.

In general, it feels like Wesnoth client is disconnected far too often. Maybe there could be a way for client to automatically establish a new connection and request server to resend last packages (e.g. referring to the latest client received)?

Anonymous

 

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  • -unavailable- added by involution (Posted a comment)
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