bugBattle for Wesnoth - Bugs: bug #20846, The use of 'save_id' and...

 
 
Show feedback again

bug #20846: The use of 'save_id' and 'persistent=yes' seems to crash the game.

Submitted by:  Peter <adamant14>
Submitted on:  Sun 26 May 2013 09:24:07 AM UTC  
 
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group: WML
Status: FixedPrivacy: Public
Assigned to: NoneOpen/Closed: Closed
Release: 1.11.2Operating System: Windows 7

Add a New Comment (Rich MarkupRich Markup):
   

You are not logged in

Please log in, so followups can be emailed to you.

 

(Jump to the original submission Jump to the original submission)

Sun 13 Apr 2014 10:09:04 PM UTC, comment #6:

I play-tested my campaign using BfW 1.11.6 and it seems the error is fixed.

Thank you

Peter <adamant14>
Sun 13 Apr 2014 01:12:07 AM UTC, comment #5:

this error might be fixed in 8733b8f1444cdf8aa5590e9992fbf66b8efa6cea by jamit in 1.11.5

Daniel <gfgtdf>
Project Member
Sat 13 Jul 2013 11:05:01 PM UTC, comment #4:

Another campaign with a similar problem: http://forums.wesnoth.org/viewtopic.php?f=21&t=39122
Again solved by removing the 'persistent=yes' key.

Peter <adamant14>
Mon 27 May 2013 04:39:55 AM UTC, comment #3:

Sadly I've already deleted all my old save loads.

Peter <adamant14>
Sun 26 May 2013 03:25:00 PM UTC, comment #2:

Reproduction with mainline wml is always very much preferred over UMC.

Anonymissimus <anonymissimus>
Project Member
Sun 26 May 2013 03:23:24 PM UTC, comment #1:

What's missing here is a straightforward way to reproduce. In the forums I read that it appears to happen in SotBE as well, so what we need is a start-of-scenario save that reproduces the bug (probably for more that a single scenario) and/or a sequence of :cl and/or :n (or similar debug) commands that can be used to get to this point after starting the campaign anew.

Anonymissimus <anonymissimus>
Project Member
Sun 26 May 2013 09:24:07 AM UTC, original submission:

In my campaign I have a AI-controlled (persistent) side.
The use of ('save_id' and) 'persistent=yes' seems to crash the game.

When I remove 'persistent=yes', then the next scenario starts without any problem,
otherwise I get an error message, and the next scenario wont load.
The error message is:
"Error while playing the game: game_error: invalid side(4) found in unit definition"
(the persistent AI side was side number 4 in my previous scenario)

BfW 1.11.2
Windows 7

Link to a related forum thread:http://forums.wesnoth.org/viewtopic.php?f=21&t=38043#p551890

Maybe a similar problem: http://forums.wesnoth.org/viewtopic.php?f=4&t=38867

Peter <adamant14>

 

(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):
   
   
Comment:
   

No files currently attached

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by gfgtdf (Posted a comment)
  • -unavailable- added by anonymissimus (Posted a comment)
  • -unavailable- added by adamant14 (Submitted the item)
  •  

    Do you think this task is very important?
    If so, you can click here to add your encouragement to it.
    This task has 0 encouragements so far.

    Only logged-in users can vote.

     

    Please enter the title of George Orwell's famous dystopian book (it's a date):

     

     

    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon 14 Apr 2014 01:03:07 AM UTCgfgtdfStatusReady For Test=>Fixed
      Open/ClosedOpen=>Closed
    Sun 13 Apr 2014 01:12:07 AM UTCgfgtdfStatusNone=>Ready For Test
    Show feedback again

    Back to the top


    Powered by Savane 3.1-cleanup