bugFreeciv - Bugs: bug #20855, ...

 
 
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bug #20855: ai/default/aiunit.c:look_for_charge()

Submitted by:  Micke <mss_8734>
Submitted on:  Thu 30 May 2013 02:14:25 PM UTC  
 
Category: aiSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: 

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Sat 01 Jun 2013 04:15:42 PM UTC, comment #1:

This diff tries to handle UTYF_BOMBARDER and UTYF_CAPTURABLE and, as a side effect, addresses a couple of TODOs by making cities belonging to team mates eligible for guarding.

(file #18042)

Micke <mss_8734>
Thu 30 May 2013 02:14:25 PM UTC, original submission:

It strikes me as odd that no units with higher attack power are ever considered worthy of bodyguarding, regardless of circumstances. Not very good for capturable bombarder units with a 10:1 attack-to-defence ratio...
I can cook something up later that takes these possibilities into account, but I have another couple of thousand occurences of the digit ‘3’ to browse first.

Micke <mss_8734>

 

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Attached Files
file #18042:  ai_bodyguards.diff added by mss_8734 (4kB - text/x-diff)

 

Depends on the following items: None found

Items that depend on this one: None found

 

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  • -unavailable- added by mss_8734 (Submitted the item)
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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat 01 Jun 2013 04:15:42 PM UTCmss_8734Attached File-=>Added ai_bodyguards.diff, #18042
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