bugBattle for Wesnoth - Bugs: bug #20861, Modifications

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bug #20861: Modifications

Submitted by:  trewe <trewe>
Submitted on:  Sun 02 Jun 2013 12:27:16 PM UTC  
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group: Multiplayer
Status: FixedPrivacy: Public
Assigned to: B. Lipka <lipk>Open/Closed: Open
Release: 1.11.4Operating System: GNU/Linux

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Tue 18 Oct 2016 04:59:46 PM UTC, comment #5:

Assuming to be fixed.

Daniel <gfgtdf>
Project Member
Tue 04 Jun 2013 08:11:11 PM UTC, comment #4:

No, I broke it while fixing an other bug (commit eb1f002e81723ea66c37f2e0e1438f91f1afa6cc). I'm going to revert that for the time being, since this bug is more problematic (you might have not noticed yet, but no-install eras are also broken :P), and the approach I used there won't work anyways.

B. Lipka <lipk>
Project MemberIn charge of this item.
Tue 04 Jun 2013 07:56:26 PM UTC, comment #3:

Note that I assigned it to you since you are probably best suited to fix it, but that you are rather unlikely to be responsible for the problem, so you could just throw it at the feet of whoever committer who is. ;)

Anonymissimus <anonymissimus>
Project Member
Tue 04 Jun 2013 06:18:15 PM UTC, comment #2:

I'll see where it is broken, but it's not a trivial fix and I'm rather busy atm, so it'll take a while.

B. Lipka <lipk>
Project MemberIn charge of this item.
Sun 02 Jun 2013 07:14:46 PM UTC, comment #1:

PYAM's author here. I can reproduce the problem using trunk 1.11.4-234-g8e74136 and PYAM umc-dev r16518. However, I remember that this error (mandatory wml child missing) did not appear the last time I tested it. This must have been roughly at the time I made the last release of PYAM (02.12.2012), and I am pretty sure that the problem is caused by the engine, as opposed to the addon.

However, do note that the modification needs to be designed in such way that it should not require remote clients to download it. If the author creates a custom unit, custom terrain or such it's his fault that it of course doesn't work. PYAM was guilty of this too at some spot (but no more).

Anonymissimus <anonymissimus>
Project Member
Sun 02 Jun 2013 12:27:16 PM UTC, original submission:

When joining a game which uses a modification all players need to have it installed (when they work correctly) otherwise clients not having them are kicked as soon the host starts the game.

Assuming 'Plan Your Advancements' even states that non-hosts should not need it, it does not look indented.

Tested with almost every modification currently available.

Confirmed from feedback from other users.

Attached the error output of the host (launched game with normal userdata) and another client (launched game pointing to an empty userdata), with PYA enabled.

trewe <trewe>


(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):

Attached Files
file #18044:  error.log added by trewe (3kB - text/x-log - the log files)
file #18045:  non-host_error.log added by trewe (894B - text/x-log - the log files)


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by gfgtdf (Posted a comment)
  • -unavailable- added by lipk (Posted a comment)
  • -unavailable- added by anonymissimus (Posted a comment)
  • -unavailable- added by trewe (Submitted the item)

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    Follow 5 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue 18 Oct 2016 04:59:46 PM UTCgfgtdfStatusConfirmed=>Fixed
    Tue 04 Jun 2013 06:18:15 PM UTClipkStatusNone=>Confirmed
    Sun 02 Jun 2013 07:16:51 PM UTCanonymissimusAssigned toNone=>lipk
    Sun 02 Jun 2013 12:27:16 PM UTCtreweAttached File-=>Added error.log, #18044
      Attached File-=>Added non-host_error.log, #18045
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