bugFreeciv - Bugs: bug #20875, Feature request: server setting...

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bug #20875: Feature request: server setting for modifying cost factor of imporvements/units.

Submitted by:  None
Submitted on:  Sat 08 Jun 2013 10:46:28 PM UTC  
Category: NoneSeverity: 1 - Wish
Priority: 5 - NormalStatus: None
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: OpenRelease: 
Operating System: AnyPlanned Release: 

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Sat 08 Jun 2013 10:46:28 PM UTC, original submission:

In the beginning of the game it can take a long time to build units and improvements. Therefore it would be nice if there were new server settings: "unit_cost_factor", "improvement_cost_factor" that would act as a modifier on the ruleset costs.

A 1.0 factor would be default and would use the ruleset costs.

A more advanced version could take into account the turn number that the unit was first discovered at, thus allowing variable unit costs depending on where in the game players are.



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