bugFreeciv - Bugs: bug #20875, Feature request: server setting...

 
 
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bug #20875: Feature request: server setting for modifying cost factor of imporvements/units.

Submitted by:  None
Submitted on:  Sat 08 Jun 2013 10:46:28 PM UTC  
 
Category: NoneSeverity: 1 - Wish
Priority: 5 - NormalStatus: Duplicate
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: ClosedRelease: 
Operating System: AnyPlanned Release: 

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Tue 15 Jul 2014 09:36:28 PM UTC, comment #1:

Lots of discussion of how we could implement this in bug #22089 and friends, so closing this one as duplicate despite it being older.

Jacob Nevins <jtn>
Project Administrator
Sat 08 Jun 2013 10:46:28 PM UTC, original submission:

In the beginning of the game it can take a long time to build units and improvements. Therefore it would be nice if there were new server settings: "unit_cost_factor", "improvement_cost_factor" that would act as a modifier on the ruleset costs.

A 1.0 factor would be default and would use the ruleset costs.

A more advanced version could take into account the turn number that the unit was first discovered at, thus allowing variable unit costs depending on where in the game players are.

Anonymous

 

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue 15 Jul 2014 09:36:28 PM UTCjtnStatusNone=>Duplicate
      Open/ClosedOpen=>Closed
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