bugFreeciv - Bugs: bug #20875, Feature request: server setting...

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bug #20875: Feature request: server setting for modifying cost factor of imporvements/units.

Submitted by:  None
Submitted on:  Sat Jun 8 22:46:28 2013  
Category: NoneSeverity: 1 - Wish
Priority: 5 - NormalStatus: Duplicate
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: ClosedRelease: 
Operating System: AnyPlanned Release: 
Contains string changes: None

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Tue Jul 15 21:36:28 2014, comment #1:

Lots of discussion of how we could implement this in bug #22089 and friends, so closing this one as duplicate despite it being older.

Jacob Nevins <jtn>
Project Administrator
Sat Jun 8 22:46:28 2013, original submission:

In the beginning of the game it can take a long time to build units and improvements. Therefore it would be nice if there were new server settings: "unit_cost_factor", "improvement_cost_factor" that would act as a modifier on the ruleset costs.

A 1.0 factor would be default and would use the ruleset costs.

A more advanced version could take into account the turn number that the unit was first discovered at, thus allowing variable unit costs depending on where in the game players are.



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  • -unavailable- added by jtn (Posted a comment)
  • -unavailable- added by None (Submitted the item)

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue Jul 15 21:36:28 2014jtnStatusNone=>Duplicate
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