bugFreeciv - Bugs: bug #20887, Selling a building affecting city...

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bug #20887: Selling a building affecting city radius does not (imediatly) shrink the city map

Submitted by:  None
Submitted on:  Tue Jun 11 09:40:35 2013  
Category: NoneSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: OpenRelease: 2.4-beta2
Operating System: GNU/LinuxPlanned Release: 
Contains string changes: None

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Thu Mar 5 05:10:06 2015, comment #3:

I wrote

> I tested it both City_Vision_Radius_Sq and City_Radius_Sq.

Sorry, City_Vision_Radius_Sq is refreshed in a every turn chenge.

taka <taka>
Thu Mar 5 04:53:39 2015, comment #2:

NEWS-2.5.0-RC1 says:

> When a technology or similar effect increased city vision radius
> (such as Electricity in civ2civ3), the benefit was not
> immediately applied to existing cities. GNA#23254

The bug has been fixed at bug #23254.
I tested it both City_Vision_Radius_Sq and City_Radius_Sq.

taka <taka>
Tue Jun 11 09:53:13 2013, comment #1:

That's common problem with our effects model - changes to effets requirements do not automatically result in game state changes. IIRC we improved this particular case (city radius) to be checked at least every turn change (it used to be just when city size changed, rendering effect useless for anything else than city size requirement).
It would be good if we at least documented when the effects take effect, though this would be one more document to be maintained when ever there's changes to effects code.

Marko Lindqvist <cazfi>
Project Administrator
Tue Jun 11 09:40:35 2013, original submission:


I have a building that has the effect of increasing city_radius_sq. Building it increases the city map just as it should. But selling it leaves the city map large. The map then shrinks back later but not when selling the building.



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