bugFreeciv - Bugs: bug #20945, If Occupychance=100, units waste 2...

 
 
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bug #20945: If Occupychance=100, units waste 2 movement points per attack

Submitted by:  David Fernandez <bardo>
Submitted on:  Thu 04 Jul 2013 04:38:04 PM UTC  
 
Category: rulesetsSeverity: 1 - Wish
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: 

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Thu 04 Jul 2013 11:46:11 PM UTC, comment #2:

I agree, what you describe is exactly how it works in civ3.

David Fernandez <bardo>
Thu 04 Jul 2013 04:43:57 PM UTC, comment #1:

> I would ask to change the behavior so attack+movement requires > only one movement point, same than attack without movement.


Maybe MAX of one movement point (as in attack) and movement cost between tiles (as in normal movement). Otherwise it would be faster to move to mountains when there's defenders to fight there than without fighting,

Marko Lindqvist <cazfi>
Project Administrator
Thu 04 Jul 2013 04:38:04 PM UTC, original submission:

If the military option Occupychance is set to 100%, the attacking unit is automatically moved to the target tile, but the movement of the unit is reduced twice: one movement point due to the attack and another one due to the movement.
The result is that cavalry units can not attack twice, nor they can keep moving after attacking, so they are nerfed compared to infantry.
Also, it gives an advantage to units that can not move to target tile due to ZOC, because they waste only one movement point per attack, while units with igZOC waste 2 movement in one single attack.
Forcing the units to move to the attacked tile is already a disadvantage, I find it important for balance that it does not cost extra movement points.

I would ask to change the behavior so attack+movement requires only one movement point, same than attack without movement.

David Fernandez <bardo>

 

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Carbon-Copy List
  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by bardo (Submitted the item)
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