bugBattle for Wesnoth - Bugs: bug #20951, Wesnoth freezes on map screen at...

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bug #20951: Wesnoth freezes on map screen at campaign beginning

Submitted by:  None
Submitted on:  Mon Jul 8 14:19:00 2013  
Category: BugSeverity: 5 - Blocker
Priority: 5 - NormalItem Group: User Interface
Status: Need InfoPrivacy: Public
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: ClosedRelease: 1.11.5
Operating System: Ubuntu 13.04 64

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Mon Oct 19 00:07:38 2015, comment #7:

It's been far too long without any response either here or on the forums, so I'm closing this report and assuming it's a compiler issue that has since been solved (either by upstream or the OS distribution vendor).

Ignacio R. Morelle <shadowmaster>
Project Administrator
Tue Aug 6 00:48:11 2013, comment #6:

Additionally, a gdb backtrace would be very helpful.

Ignacio R. Morelle <shadowmaster>
Project Administrator
Tue Aug 6 00:35:00 2013, comment #5:

Since the reporter seems to not be interested in providing additional information in the forums [1], I'm posting this here as well.

[1] http://forums.wesnoth.org/viewtopic.php?p=557270#p557270

I would suspect that there's a problem with compiler optimizations at work here. If my memory serves, the default used with scons is -O2, whereas cmake uses -O3 for Release builds. I personally use -O3 -march=native with scons here, running gcc version 4.7.2 and a full amd64 Debian wheezy system, and I have not seen anything like this so far with 1.11.x or 1.10.x. From what I read, Ubuntu 13.04 (raring)'s default is gcc 4.7.3 [2]. I expect that both the Debian wheezy and raring gcc packages include additional patches that could have something to do with this bug.

[2] http://packages.ubuntu.com/raring/gcc

Ignacio R. Morelle <shadowmaster>
Project Administrator
Fri Jul 19 21:57:26 2013, comment #4:

Building with scons instead of make solves the issue.

Thu Jul 18 21:41:12 2013, comment #3:

Terminal output attached

(file #18342)

Wed Jul 10 23:48:02 2013, comment #2:

This is the last thing terminal writes: debug display: draw() with invalidateAll
1.11.4 works fine, built/ran the same way.

Nvidia card, not full screen.

system 1680x1050
wesnoth 1680x945
Not full screen. This setup works both in 1.10 and 1.11.4.

Tue Jul 9 14:17:23 2013, comment #1:

Please launch wesnoth by passing the --log-debug=all parameter on the command line and attach the output, so we can see where execution stops.
Since it appears it's something display related, more display related setting information may be helpful (fullscreen ?, resolution in system settings/wesnoth ?)

Anonymissimus <anonymissimus>
Project Member
Mon Jul 8 14:19:00 2013, original submission:

I've built Wesnoth from source using cmake, but didn't do the install step, I just run it from the terminal. It starts off fine, the addons server works, but trying to start any campaign freezes at the initial map screen, either when I arrow through, which works fine until the part where the first scenario should start, or when I hit the skip button. After a few seconds the wesnoth screen turns black, and letting it sit starts cranking up RAM usage. I can't close via the "x" in the Wesnoth window, only by closing the terminal, which gives no errors. The last thing it shows is screen resolution settings.



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Attach File(s):

Attached Files
file #18342:  wesnoth_error.txt.tar.gz added by None (524kB - application/gzipped-tar)


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by ai0867 (Updated the item)
  • -unavailable- added by shadowmaster (Posted a comment)
  • -unavailable- added by anonymissimus (Posted a comment)

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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon Oct 19 00:07:37 2015shadowmasterOpen/ClosedOpen=>Closed
    Tue Dec 3 17:16:54 2013ai0867StatusNone=>Need Info
    Thu Jul 18 21:41:12 2013NoneAttached File-=>Added wesnoth_error.txt.tar.gz, #18342
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