bugFreeciv - Bugs: bug #20954, Fortress not extending national...

 
 
Show feedback again

bug #20954: Fortress not extending national border

Submitted by:  DynV <dynv>
Submitted on:  Wed 10 Jul 2013 04:19:50 AM UTC  
 
Category: generalSeverity: 2 - Minor
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: 2.3.4, gui-gtk-2.0Operating System: Any
Planned Release: 

Add a New Comment (Rich MarkupRich Markup):
   

You are not logged in

Please log in, so followups can be emailed to you.

 

Fri 12 Jul 2013 11:10:48 PM UTC, comment #2:

It does explain the problem. However I did mention that I waited an extra turn in my explanation. Also, an more importantly, I have trouble understanding the point #3.

Do you mean if player A put a fortress in the limit of it's unclaimed border to stretch it, then player B border meet it and eventually push it back, say player A cities amount remained the same (thus not pushing one another), A fortress will now be enveloped in B territory but still remaining to A? Even if there's no unit in the fortress? If not, will non-aggressive unit suffice to keep claim?

Thanks

DynV <dynv>
Fri 12 Jul 2013 10:44:32 PM UTC, comment #1:

- Borders extend only at turn change, not immediately when you first build/add border source.
- Fortresses are relatively weak at claiming borders, and in case of draw current claimer wins. Fortresses are mainly good at claiming previously totally unowned tiles (to for example making it impossible for others to found cities on your island)
- Cities can always keep tiles they have managed to claim within their working range except for new border source tiles (fortresses, cities)

If these don't explain what you see, could you attach savegame and instructions to reproduce this.

Marko Lindqvist <cazfi>
Project Administrator
Wed 10 Jul 2013 04:19:50 AM UTC, original submission:

My most powerful ally has a decrease of attitude toward me. I'd like to do preventive action by lowering his cities sum of Food/Prod/Trade (ie: 2/1/1 for plain with infrastructure road/irrigation) ; that way if he eventually decide to attack me, it will be less damaging. I read on http://freeciv.wikia.com/wiki/Terrain#Later_improvements "[...] Fortresses also extend national borders [...]".

This doesn't function as far as I could tell. I first tried using the editor, using the building adder tool, simply adding fortresses on the border (the furthest I could toward the threat) then ending the turn but the border remained the same. I then wondered if it was a problem with the editor and if only "normal" addition of fortress triggered the border extension ; so I did it using conventional means (without editor), the turn ending with engineers-workers/settlers in the fortresses but the border remained the same. I then wondered if only military units would extend the border so I sent some in the fortresses then fortified them but the border was still the same as even though of the scheme (threat territory reduction).

I'll still be able to go through the game as is but I will be at a disadvantage of not having this non-war-aggression.

DynV <dynv>

 

(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):
   
   
Comment:
   

No files currently attached

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by dynv (Submitted the item)
  •  

    Do you think this task is very important?
    If so, you can click here to add your encouragement to it.
    This task has 0 encouragements so far.

    Only logged-in users can vote.

     

    Please enter the title of George Orwell's famous dystopian book (it's a date):

     

     

    No Changes Have Been Made to This Item
    Show feedback again

    Back to the top


    Powered by Savane 3.1-cleanup