bugFreeciv - Bugs: bug #20972, Change home city without going back

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bug #20972: Change home city without going back

Submitted by:  DynV <dynv>
Submitted on:  Mon Jul 15 23:52:34 2013  
Category: clientSeverity: 1 - Wish
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: 2.3.4, gui-gtk-2.0Operating System: Any
Planned Release: Contains string changes: None

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Mon Aug 26 16:51:37 2013, comment #1:

Being able to change a Caravan's home city without actually visiting it would make building high-yield trade routes a lot more convenient, probably too convenient -- I think that counts as a gameplay change.

Jacob Nevins <jtn>
Project Administrator
Mon Jul 15 23:52:34 2013, original submission:

I see no need for a unit to go to a city to set it as it's home only taking the game-play in consideration, I understand it's easier to implement.

I think the only thing that change game-play-wise by changing a unit home city is supply route origin ; perhaps also news/criers/rumors because of the unhappiness caused by aggressive units. That wouldn't require a unit to go to the new city, only send a supply request and a note/messenger (for unhappiness) to the new city.

DynV <dynv>


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Carbon-Copy List
  • -unavailable- added by jtn (Posted a comment)
  • -unavailable- added by dynv (Submitted the item)

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