bugFreeciv - Bugs: bug #21041, Player "Ready" status...

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bug #21041: Player "Ready" status toggling off in pregame

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Mon Aug 19 18:41:41 2013  
Category: NoneSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: Contains string changes: None

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Mon Aug 19 18:41:41 2013, original submission:

This one is probably not bug per se, but something not-well-documented and breaking our use-case. If not bug, this ticket should still exist about supporting the use-case.

We play long turn -style, so that people play their turns when ever they have time instead of everyone being on computer at the same time. This should be case also when starting the game.
With connection problems regularly cutting them, we cannot really go by the model that first everyone connects (time between first and last one being something between 12 and 48 hours) and then everyone clicks "Ready". We use "minplayers" setting to partially solve the problem. We set minplayers to 4 as we have 4 players. Then, in theory, everyone can click "Ready" as soon as he connects, but game starting only when all 4 players have done that.
The problem is that "Ready" status of player seems not to be persistent. Client left in "Ready" status waiting for game to start has often/always lost it's "Ready" status when one comes back in a couple of hours. That's despite client still being connected to server, and just requiring clicking of "Ready" again.
So, even if we have 3 players connected who have already clicked "Ready", game will not start when fourth one connects since someone else has already lost his "Ready" status. And by the time he toggles "Ready" again, someone else has lost the status...

Marko Lindqvist <cazfi>
Project Administrator


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