bugFreeciv - Bugs: bug #21071, Number of continents should be...

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bug #21071: Number of continents should be selectable in map generation...

Submitted by:  None
Submitted on:  Tue Aug 27 06:35:07 2013  
Category: generalSeverity: 1 - Wish
Priority: 5 - NormalStatus: None
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: OpenRelease: 2.4.0-RC1
Operating System: Microsoft WindowsPlanned Release: 
Contains string changes: None

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Sun Sep 1 09:47:44 2013, comment #1:

Well, it's kind of selectable currently, in that some generators (fractal/island) will take 'startpos' into account and try to make a number of continents/islands that's appropriate (for instance the "fractal" generator will try to make more islands for startpos=all than for startpos=single, although it makes no guarantees (in common with many of the map generator options).

That said, in my brief testing even that didn't work very well (particularly for fractal). And there's no communication between the map generator and start position logic such that the islands the map generator intended for player starts are actually used for that (bug #20831).

Maybe we should have options for finer-grained control (although I suspect many of the map generator algorithms can't guarantee to produce exactly a certain number of continents).

I don't think this is a recent regression though.

Jacob Nevins <jtn>
Project Administrator
Tue Aug 27 06:35:07 2013, original submission:

When making RANDOM/FRACTAL/ISLAND maps the number of "continents" should be selectable in map generation, and whether the continents may touch imo.



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  • -unavailable- added by jtn (Posted a comment)

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun Sep 1 09:47:44 2013jtnCategoryclient-gtk-2.0=>general
      Release2.4.0 RC1=>2.4.0-RC1
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