bugFreeciv - Bugs: bug #21075, Tiles lose partial improvements if...

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bug #21075: Tiles lose partial improvements if worker leave tile.

Submitted by:  None
Submitted on:  Tue Aug 27 08:41:30 2013  
Category: generalSeverity: 1 - Wish
Priority: 5 - NormalStatus: None
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: OpenRelease: 2.4.0-RC1
Operating System: Microsoft WindowsPlanned Release: 
Contains string changes: None

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Sun Sep 1 09:23:48 2013, comment #1:

Well, for me this is part of the game. Certainly I wouldn't expect half-finished projects to hang around indefinitely without attention.

We could make it a ruleset option to allow half-finished improvements to persist (possibly decaying over time), but there'd have to be a fair amount of work to move improvement progress from units to tiles, UI work to see half-finished improvements, etc.

I think bug #20949 covers some of the same ground.

(Not a recent regression, anyway, it's always been like this.)

Jacob Nevins <jtn>
Project Administrator
Tue Aug 27 08:41:30 2013, original submission:

I'm not sure if this is a bug, or by design, or just not programmed in, but if all workers leave a tile (or perhaps stop working) the improvements partially done are completely lost, this is rather ludicrous.



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Attached Files
file #18776:  .freeciv-client-rc-2.4 added by None (11kB - application/octet-stream)


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  • -unavailable- added by jtn (Posted a comment)

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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun Sep 1 09:23:48 2013jtnCategoryclient-gtk-2.0=>general
      Severity3 - Normal=>1 - Wish
      Release2.4.0 RC1=>2.4.0-RC1
    Tue Aug 27 08:41:30 2013NoneAttached File-=>Added .freeciv-client-rc-2.4, #18776
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