bugFreeciv - Bugs: bug #21181, Famine bug

 
 
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bug #21181: Famine bug

Submitted by:  None
Submitted on:  Sun 06 Oct 2013 11:32:16 PM UTC  
Votes:  10  
 
Category: generalSeverity: 3 - Normal
Priority: 5 - NormalStatus: Need Info
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: OpenRelease: 2.4.0
Operating System: Microsoft WindowsPlanned Release: 

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Sun 23 Feb 2014 02:46:23 PM UTC, comment #9:

This bug is also related with scientists and taxmen.
When 10 citizens are all scientists (or taxmen),
the amount of food in city decreases gradually.
During the city is keeping 10 citizens,10 scientists continue to produce 30 research points.
But the turn that a famine occurs in the city,
scientists don't work and don't produce even 1 research point.
They are changed to normal citizens automatically and work in tiles around the city.

Specialists kept working during a famine in Freeciv ver 2.3.
Now they run away.

Anonymous
Sun 23 Feb 2014 02:28:02 PM UTC, comment #8:

other case:

1) Build 1 city with Granary, grow city size to bigger
2) Make all citizen to convert Taxmen
3) click Turn End, and repeat clicking (watch the national revenues)

There are no taxman income if city is during the famine.

Specialists works fine at freeciv 2.3.
The bug is occured in 2.4.

taka <taka>
Sun 03 Nov 2013 04:12:45 PM UTC, comment #7:

>After you got the "CIVIL DISORDER CONTINUES" message, did you find that your entertainers had been removed by the game? Or were they still there, but failing to stop disorder?


Entertainers were they still there, but failing to stop disorder.
We can reproduce this situation by using the edit mode.
Create a large city and put all citizen as the entertainers in the city and set the government be democracy.
By repeating push "turn end", the same situation occur.

-Deleted Account- <kozakai>
Sun 03 Nov 2013 03:42:07 PM UTC, comment #6:

Thank you, that is clearer.

> In the next turn, all citizen is put as the entertainers in the city.
> We push the bottom "turn end".
> Then the massage "CIVIL DISORDER CONTINUES in *" is displayed.
> We repeat this step.
> The government change to anarchy.


So, unlike what I said, you changed the specialists after the population loss.

After you got the "CIVIL DISORDER CONTINUES" message, did you find that your entertainers had been removed by the game? Or were they still there, but failing to stop disorder?

Jacob Nevins <jtn>
Project Administrator
Sun 03 Nov 2013 03:31:17 PM UTC, comment #5:

Sorry, I'm not good at English.

We consider extreme example.
When government is democracy, we put all citizen as the entertainers in the city.
If famine cause population loss,
then the message "civil disorder in *" is displayed.
In the next turn, all citizen is put as the entertainers in the city.
We push the bottom "turn end".
Then the massage "CIVIL DISORDER CONTINUES in *" is displayed.
We repeat this step.
The government change to anarchy.

-Deleted Account- <kozakai>
Sun 03 Nov 2013 02:45:45 PM UTC, comment #4:

Also note that loss of one of the configured workers/specialists is what city size shrinking is all about. There's no way to control which one gets removed when city shrinks.

Marko Lindqvist <cazfi>
Project Administrator
Sun 03 Nov 2013 02:35:05 PM UTC, comment #3:

Does this describe your situation?:

  1. You had manually set some citizens as entertainers, because otherwise the city would have been in disorder.
  2. Then, the city shrunk due to lack of food.
  3. Now, your city no longer has the entertainers you configured (all citizens are out working the land).

If so then I think this is yet another case where a user's manual configuration of citizens gets lost whenever a city's size changes due to auto_arrange_workers(). (See also bug #21155.)

Jacob Nevins <jtn>
Project Administrator
Sun 03 Nov 2013 02:20:08 PM UTC, comment #2:

When famine cause population loss entertainers do not work.
So if famine occur in the city needs some entertainers to keep the order,
then the civil disorder in the city.

-Deleted Account- <kozakai>
Sun 03 Nov 2013 11:36:28 AM UTC, comment #1:

I don't understand this bug report...

> When famine cause population loss specialists do not work.

What do you expect specialists to do in this situation?

Jacob Nevins <jtn>
Project Administrator
Sun 06 Oct 2013 11:32:16 PM UTC, original submission:

When famine cause population loss specialists do not work.
I checked score log.
The number of specialists in the city with famine is zero.

Anonymous

 

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Carbon-Copy List
  • -unavailable- added by taka (Posted a comment)
  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by kozakai (Posted a comment)
  • -unavailable- added by jtn (Posted a comment)
  • -unavailable- added by kozakai (Voted in favor of this item)
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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun 03 Nov 2013 11:36:28 AM UTCjtnStatusNone=>Need Info
    Mon 07 Oct 2013 03:51:58 AM UTCkozakaiCarbon-Copy-=>Added kozakai
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