bugBattle for Wesnoth - Bugs: bug #21321, The trait modifications are not...

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bug #21321: The trait modifications are not random (on 1.11.7)

Submitted by:  None
Submitted on:  Mon Dec 2 17:45:39 2013  
Category: BugSeverity: 2 - Minor
Priority: 5 - NormalItem Group:  None of the others
Status: FixedPrivacy: Public
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: ClosedRelease: 1.11.7
Operating System: Mac OSX 10.5.8

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Fri Apr 4 15:40:15 2014, comment #1:

althought i wouldn't call i a real bug, this was fixed in 8617a02a88a38d8fe01ee0a3672d75fc5fe72924. You can now choose at the start of a scenario whether you want to play the scenario in the normal mode where you''l get different results everytime you reload a game or in the deterministic mode, where you'll get the same results when you reload a game.

Daniel <gfgtdf>
Project Member
Mon Dec 2 17:45:39 2013, original submission:


This is not a huge issue, but on 1.11.x, the order of the traits are always the same set when we recruit units. Until BfW 1.10, they changed when we reloaded the save file, but not on 1.11.x. I think it is a bug that should be fixed.

This is what zookeeper said on the forum: - If you load a save, random events such as the picking of random traits always happen the same way if you trigger them in the same order. So, as far as I know, when you reload you could simply recruit units in a different order, perform an attack before recruiting or something similar in order to get a different set of traits.

thank you
best regard



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  • -unavailable- added by gfgtdf (Posted a comment)

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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue Apr 15 22:31:36 2014gfgtdfOpen/ClosedOpen=>Closed
    Fri Apr 4 15:40:15 2014gfgtdfSeverity3 - Normal=>2 - Minor
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