bugBattle for Wesnoth - Bugs: bug #21335, Make delay proportional to...

Show feedback again

bug #21335: Make delay proportional to acceleration

Submitted by:  Dan Gerhards <beetlenaut>
Submitted on:  Sun 08 Dec 2013 01:53:59 AM UTC  
Category: Feature RequestSeverity: 3 - Normal
Priority: 5 - NormalItem Group: WML
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Release: 1.11.7+devOperating System: Linux

Add a New Comment (Rich MarkupRich Markup):

You are not logged in

Please log in, so followups can be emailed to you.


Sun 08 Dec 2013 01:53:59 AM UTC, original submission:

Delay is usually used to time animations that don't involve units. Those animations only look good for a narrow range of accelerations. They are usually too slow or too fast. I would like a key for delay called "proportional" that makes the delay timed to normal speed. If the player is using double speed, the delay is cut in half and so on.

Alternatively, allowing the author to access the acceleration currently being used would make this possible to write as a macro, and may have other uses as well.

Dan Gerhards <beetlenaut>
Project Member


(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):

No files currently attached


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by beetlenaut (Submitted the item)

    Do you think this task is very important?
    If so, you can click here to add your encouragement to it.
    This task has 0 encouragements so far.

    Only logged-in users can vote.


    Please enter the title of George Orwell's famous dystopian book (it's a date):



    No Changes Have Been Made to This Item
    Show feedback again

    Back to the top

    Powered by Savane 3.1-cleanup