bugBattle for Wesnoth - Bugs: bug #21335, Make delay proportional to...

 
 
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bug #21335: Make delay proportional to acceleration

Submitted by:  Dan Gerhards <beetlenaut>
Submitted on:  Sun 08 Dec 2013 01:53:59 AM UTC  
 
Category: Feature RequestSeverity: 3 - Normal
Priority: 5 - NormalItem Group: WML
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Release: 1.11.7+devOperating System: Linux

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Sun 08 Dec 2013 01:53:59 AM UTC, original submission:

Delay is usually used to time animations that don't involve units. Those animations only look good for a narrow range of accelerations. They are usually too slow or too fast. I would like a key for delay called "proportional" that makes the delay timed to normal speed. If the player is using double speed, the delay is cut in half and so on.

Alternatively, allowing the author to access the acceleration currently being used would make this possible to write as a macro, and may have other uses as well.

Dan Gerhards <beetlenaut>
Project Member

 

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