bugBattle for Wesnoth - Bugs: bug #21448, Can't undo premove click easily

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bug #21448: Can't undo premove click easily

Submitted by:  David Mikos <coffee>
Submitted on:  Sun Jan 5 21:30:09 2014  
Category: BugSeverity: 4 - Important
Priority: 5 - NormalItem Group:  None of the others
Status: FixedPrivacy: Public
Assigned to: Fabian Müller <fendrin>Open/Closed: Closed
Release: 1.11.8+dev(2924ed8)Operating System: Linux

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Sat May 3 03:54:03 2014, comment #2:

Fixed in commit ffb83a97c8c61afabb464aa3ed893fec54297278

I matched the expression so that the behavior is the same for units that have a premove set and are then clicked on again as per what happened in Wesnoth 1.10.

David Mikos <coffee>
Project Member
Fri Apr 25 04:10:24 2014, comment #1:

After returning to the old default mouse scheme, I still find it hard to deselect premoves. It used to be just a double left click on the unit to deselect, and now I don't know if it is possible with the mouse.

David Mikos <coffee>
Project Member
Sun Jan 5 21:30:09 2014, original submission:

As the title says I can't anymore undo a certain type of premove that is useful in village grabbing without an arduous challenging series of clicks.

To reproduce (all on turn 1):
- open a map
- right click and recruit a unit in an empty castle hex (point C)
- left click C
- right click an empty village or some other hex (point V)
- left click C
- if you at this point right click C and move the mouse off C it will ask you to predefine another hex. You can again left click to cancel, but this now involves 3 clicks and is non-intuitive IMO.

David Mikos <coffee>
Project Member


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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat May 10 09:09:41 2014coffeeOpen/ClosedOpen=>Closed
    Sat May 3 03:54:03 2014coffeeStatusNone=>Fixed
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