bugBattle for Wesnoth - Bugs: bug #21465, Count of units that can move to a...

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bug #21465: Count of units that can move to a hex is useless

Submitted by:  Simon Forsyth <alarantalara>
Submitted on:  Thu Jan 9 20:54:45 2014  
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group:  None of the others
Status: PostponedPrivacy: Public
Assigned to: NoneOpen/Closed: Open
Release: 1.11.8+devOperating System: OS X

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Fri Jun 6 17:01:46 2014, comment #1:

Future versions will splitt the numbers between enemy, own and ally.

The amount of enemy/ally units shown should be those able to reach the field in question during their next turn.

I will take care about it after 1.12 because fixing it properly involves some more features to be implemented.

Fabian Müller <fendrin>
Project Member
Thu Jan 9 20:54:45 2014, original submission:

The count shows the total number of units, both mine and those of other sides that can reach a hex when it is selected based on the number of moves currently left for the unit. Of what value is knowing that an enemy unit did not use its full movement the previous turn and why should it complicate the information presented?

Simon Forsyth <alarantalara>
Project Member


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  • -unavailable- added by fendrin (Posted a comment)
  • -unavailable- added by alarantalara (Submitted the item)

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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu Oct 22 19:22:00 2015fendrinAssigned tofendrin=>None
    Fri Jun 6 17:01:46 2014fendrinStatusNone=>Postponed
    Thu Jan 9 20:54:45 2014alarantalaraAttached File-=>Added Screen shot 2014-01-09 at 3.39.29 PM.png, #19715
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