bugBattle for Wesnoth - Bugs: bug #21465, Count of units that can move to a...

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bug #21465: Count of units that can move to a hex is useless

Submitted by:  Simon Forsyth <alarantalara>
Submitted on:  Thu 09 Jan 2014 08:54:45 PM UTC  
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group:  None of the others
Status: NonePrivacy: Public
Assigned to: Fabian Müller <fendrin>Open/Closed: Open
Release: 1.11.8+devOperating System: OS X

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Thu 09 Jan 2014 08:54:45 PM UTC, original submission:

The count shows the total number of units, both mine and those of other sides that can reach a hex when it is selected based on the number of moves currently left for the unit. Of what value is knowing that an enemy unit did not use its full movement the previous turn and why should it complicate the information presented?

Simon Forsyth <alarantalara>
Project Member


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  • -unavailable- added by alarantalara (Submitted the item)

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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu 09 Jan 2014 08:54:45 PM UTCalarantalaraAttached File-=>Added Screen shot 2014-01-09 at 3.39.29 PM.png, #19715
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