bugBattle for Wesnoth - Bugs: bug #21466, Selecting enemy units doesn't make...

 
 
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bug #21466: Selecting enemy units doesn't make sense

Submitted by:  Simon Forsyth <alarantalara>
Submitted on:  Thu 09 Jan 2014 08:58:58 PM UTC  
 
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group:  None of the others
Status: NonePrivacy: Public
Assigned to: Fabian Müller <fendrin>Open/Closed: Open
Release: 1.11.8+devOperating System: OS X

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Sun 19 Jan 2014 09:16:31 PM UTC, comment #2:

There is (at least) one reason I know of to select an enemy unit -- to get its information in the sidebar. OK, its information is displayed if you hover your mouse over it, but in that case the information is easily lost before you get a chance to see its tooltips (for example, if you happen to pass over another unit when moving your mouse from the unit of interest to the sidebar).

As for the movement highlighting, I'd agree that a unit's current movement is not all that useful when it is not the unit's turn.

J Tyne <jamit>
Project Member
Sun 12 Jan 2014 11:07:25 PM UTC, comment #1:

Just noting that Wesnoth 1.10 did allow selecting enemy units too, even though that wouldn't result in 'select' WML events being fired.

Ignacio R. Morelle <shadowmaster>
Project Administrator
Thu 09 Jan 2014 08:58:58 PM UTC, original submission:

When an enemy unit is selected, it shows how far the unit can move with its current, not maximum movement points. The maximum value is already shown when the user hovers, and the unit must be unselected to restore that information. Further, unless UMC content defines an action with the context menu, there is no meaningful action associated with selecting an enemy unit, unlike with selecting an empty hex.

Simon Forsyth <alarantalara>
Project Member

 

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  • -unavailable- added by jamit (Posted a comment)
  • -unavailable- added by shadowmaster (Posted a comment)
  • -unavailable- added by alarantalara (Submitted the item)
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