bugBattle for Wesnoth - Bugs: bug #21584, Display of off-map terrain on...

 
 
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bug #21584: Display of off-map terrain on small maps

Submitted by:  Alexander van Gessel <ai0867>
Submitted on:  Sun 02 Feb 2014 03:21:33 PM UTC  
 
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group: Graphics
Status: In ProgressPrivacy: Public
Assigned to: Mark de Wever <mordante>Open/Closed: Open
Release: 1.11Operating System: Any

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Sun 16 Feb 2014 10:44:50 AM UTC, comment #2:

Not fixed in the latest git version on the pandora. That is here is what I have observed when starting the first scenario of Liberty:

1) Normal startup with pandora theme: minimap distorted and right and bottom edge, bottom edge seems to not be initialized correctly, some "gray" mass is shown until I move the screen a little, then it gets really "weired".
2) Switched to windows 1024x768 with same theme: same distortion.
3) While in windowed switched to default theme: no distortion.
4) Switch "default" theme to fullscreen 800x480: no distortion.
5) Still in windowed switch to Pandora theme: distortion as in 1 and 2.

So it seems to have to do with changing the size of the minimap area and it not being initialized accordingly. I hope this helps.

Nils Kneuper <ivanovic>
Project Administrator
Sat 15 Feb 2014 04:19:23 PM UTC, comment #1:

I committed two bug fixes for the off-map area and the minimap resize issue. I'm not convinced it fixes the Pandora issue we observed at the FOSDEM. Ivanovic please test whether all is well on the Pandora now.

Mark de Wever <mordante>
Project MemberIn charge of this item.
Sun 02 Feb 2014 03:21:33 PM UTC, original submission:

There are various occurrences of this:

In the editor, on maps that are smaller than the viewport, the off-map areas aren't cleared and display whatever used to be there.

On the pandora, the minimap can be too small and the off-map areas will be filled with something that is related to the actual minimap. The area to the right tends to be a copy of the minimap, while area below is much less predictable. Units do show in the right place as they're drawn from a different place in the code.

A similar minimap thing can be reproduced on a regular computer with the following procedure:
1) Start the test scenario with a small windowed resolution (800x480 recommended)
2) Go fullscreen and notice the minimap isn't resized, but now occupies a small part of its canvas
3) Click the minimap. It resizes.

Alexander van Gessel <ai0867>
Project Member

 

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  • -unavailable- added by ai0867 (Submitted the item)
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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun 16 Feb 2014 10:44:50 AM UTCivanovicStatusReady For Test=>In Progress
    Sat 15 Feb 2014 04:19:23 PM UTCmordanteStatusConfirmed=>Ready For Test
      Carbon-Copy-=>Added ivanovic
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