bugBattle for Wesnoth - Bugs: bug #21652, Synchronize side_turn_end events

 
 
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bug #21652: Synchronize side_turn_end events

Submitted by:  Eli Dupree <elvish_pillager>
Submitted on:  Fri 14 Feb 2014 04:59:33 PM UTC  
 
Category: Feature RequestSeverity: 1 - Wish
Priority: 5 - NormalItem Group: Networking
Status: FixedPrivacy: Public
Assigned to: Daniel <gfgtdf>Open/Closed: Closed
Release: 1.11.9+devOperating System: Debian Linux

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Thu 17 Apr 2014 12:20:02 AM UTC, comment #1:

fixed in 1.13-dev and 1.11.12+dev

Daniel <gfgtdf>
Project MemberIn charge of this item.
Fri 14 Feb 2014 04:59:33 PM UTC, original submission:

Side turn end events are useful for a lot of possible UMC game mechanics. It would be a boon to be able to use random, persistent variables, and wesnoth.synchronize_choice in them.

(I actually have use cases for all three of those. Random can be worked around by using the following side_turn event instead, but the others can't - at least, not short of using [disallow_end_turn] to replace regular turn ends with a custom menu-item that invokes [end_turn].)

Eli Dupree <elvish_pillager>

 

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  • -unavailable- added by shadowmaster (Updated the item)
  • -unavailable- added by gfgtdf (Posted a comment)
  • -unavailable- added by elvish_pillager (Submitted the item)
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    Follow 5 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Wed 23 Apr 2014 12:49:45 AM UTCshadowmasterOpen/ClosedOpen=>Closed
    Thu 17 Apr 2014 02:00:55 AM UTCgfgtdfOpen/ClosedClosed=>Open
    Thu 17 Apr 2014 12:20:02 AM UTCgfgtdfStatusNone=>Fixed
      Assigned toNone=>gfgtdf
      Open/ClosedOpen=>Closed
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