bugBattle for Wesnoth - Bugs: bug #21707, add "after death" event

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bug #21707: add "after death" event

Submitted by:  Eli Dupree <elvish_pillager>
Submitted on:  Sat Feb 22 02:44:16 2014  
Category: Feature RequestSeverity: 1 - Wish
Priority: 5 - NormalItem Group: WML
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Release: 1.11.9+devOperating System: Debian Linux

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Sat Feb 22 02:44:16 2014, original submission:

Fairly self explanatory. This event would trigger after a unit has been removed from the map, including after plague is applied.

In one of my add-ons, I wish to modify units that have been created by plague, so I detect plague and kill the unit ahead of time in a "die" event to replace it myself. This is awkward and doesn't work with custom plague abilities.

Another benefit is simply to be able to replace the dead unit without invalidating the die event for any other add-on that is active in the scenario.

It's a very minor thing, but it would be useful.

Eli Dupree <elvish_pillager>


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