bugBattle for Wesnoth - Bugs: bug #21764, when reloading a game, mp_connect...

 
 
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bug #21764: when reloading a game, mp_connect could display chosen faction rather than custom

Submitted by:  Chris Beck <involution>
Submitted on:  Thu 06 Mar 2014 10:59:48 PM UTC  
 
Category: Feature RequestSeverity: 3 - Normal
Priority: 2Item Group:  None of the others
Status: NonePrivacy: Public
Assigned to: Andrius Silinskas <thunderstruck>Open/Closed: Open
Release: 1.11.11Operating System: linux

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Sat 08 Mar 2014 07:18:20 PM UTC, comment #2:

I see, I think I just didn't understand the intended behavior. It makes sense to me now. With this logic it should always display "custom" in a reloaded game I guess.

I'm changing this to a feature request to display the chosen faction from the given era if possible, rather than "custom", for reloaded games.

Chris Beck <involution>
Project Member
Sat 08 Mar 2014 02:24:20 PM UTC, comment #1:

Custom faction should be chosen if side has 'recruit' set to something.

Please provide a test case if you really think this is broken.

Andrius Silinskas <thunderstruck>
Project MemberIn charge of this item.
Thu 06 Mar 2014 10:59:48 PM UTC, original submission:

I find that it always detects a custom faction even when I use default era... Not sure what code is relevant here or what it is supposed to do but it seems to be bugged.

Chris Beck <involution>
Project Member

 

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  • -unavailable- added by thunderstruck (Posted a comment)
  • -unavailable- added by involution (Submitted the item)
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    Follow 5 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue 08 Apr 2014 09:14:10 PM UTCthunderstruckAssigned toNone=>thunderstruck
    Sat 08 Mar 2014 07:18:20 PM UTCinvolutionCategoryBug=>Feature Request
      Priority3 - Low=>2
      Summaryfaction detection when reloading in mp_create dialog seems broken=>when reloading a game, mp_connect could display chosen faction rather than custom
    Thu 06 Mar 2014 11:00:35 PM UTCinvolutionPriority5 - Normal=>3 - Low
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