bugBattle for Wesnoth - Bugs: bug #21765, segfault in animation code

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bug #21765: segfault in animation code

Submitted by:  Eli Dupree <elvish_pillager>
Submitted on:  Thu Mar 6 23:03:49 2014  
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group: WML
Status: FixedPrivacy: Public
Assigned to: Chris Beck <involution>Open/Closed: Closed
Release: 1.11.11+devOperating System: Debian Linux

Thu Jul 10 16:45:55 2014, comment #2:

I tested this in 1.13.0, it works now.

I believe I fixed it in this branch and the subsequent commits, at the same time that the "double kill" bug was fixed:


I don't think it's possible to backport the change to 1.12.0 though. The problem seems to have been intrinsic to the design of the animation engine, in 1.11.x series, it holds raw pointers to units but never owns them, and if they are deleted by the unit map or by lua then you crash unavoidably. The fix was to simply refactor everything to use reference counted pointers.

I suggest that we close this unless someone thinks there is actually a way to fix it on 1.12 branch.

Chris Beck <involution>
Project MemberIn charge of this item.
Fri Mar 7 23:54:18 2014, comment #1:

Trying this on wesnoth 1.12 (beta)/1.13.0 gives Mandatory WML child error and can't load to test.

David Mikos <coffee>
Project Member
Thu Mar 6 23:03:49 2014, original submission:

Load the attached save and end turn; it should segfault. If it doesn't, end turn a few more times. I've tested this in both 1.10.7 and 1.11.11+dev.

This may be related to an absurd hack I use (using wesnoth.put_unit() to change animations during a lua_function= filter in a unit ability), but my understanding is that a segfault is always a Wesnoth bug even with bad input.

(gdb) bt
#0 0x0000000001511370 in std::vector<animated<unit_frame, void_value<unit_frame> >::frame, std::allocator<animated<unit_frame, void_value<unit_frame> >::frame> >::end() const ()
#1 0x000000000150f76c in std::vector<animated<unit_frame, void_value<unit_frame> >::frame, std::allocator<animated<unit_frame, void_value<unit_frame> >::frame> >::empty() const ()
#2 0x000000000150de73 in animated<unit_frame, void_value<unit_frame> >::animation_finished_potential() const ()
#3 0x000000000199faeb in unit_animation::animation_finished_potential() const
#4 0x00000000019a40f9 in unit_animator::wait_for_end() const ()
#5 0x00000000019b3a46 in unit_display::unit_healing(unit&, std::vector<unit*, std::allocator<unit*> > const&, int, std::string const&) ()
#6 0x00000000012f9bdd in (anonymous namespace)::animate_heals(std::list<(anonymous namespace)::heal_unit, std::allocator<(anonymous namespace)::heal_unit> >&)
#7 0x00000000012fa3d7 in calculate_healing(int, bool) ()
#8 0x00000000018a6349 in play_controller::do_init_side(unsigned int, bool) ()
#9 0x00000000018a5d48 in play_controller::maybe_do_init_side(unsigned int, bool) ()
#10 0x00000000018a5c63 in play_controller::init_side(unsigned int, bool) ()
#11 0x00000000018c12da in playsingle_controller::play_turn(bool) ()
#12 0x00000000018bfd13 in playsingle_controller::play_scenario(std::pair<config::const_child_iterator, config::const_child_iterator> const&, bool) ()
#13 0x00000000018b4be2 in playsingle_scenario(config const&, config const*, display&, game_state&, std::pair<config::const_child_iterator, config::const_child_iterator> const&, bool, end_level_data&) ()
---Type <return> to continue, or q <return> to quit---
#14 0x00000000018b6bab in play_game(game_display&, game_state&, config const&, io_type_t, bool, bool, bool) ()
#15 0x000000000161789f in game_controller::launch_game(game_controller::RELOAD_GAME_DATA) ()
#16 0x000000000110c41d in do_gameloop(int, char**) ()
#17 0x000000000110c916 in main ()

Eli Dupree <elvish_pillager>


Attached Files


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by shadowmaster (Updated the item)
  • -unavailable- added by involution (Posted a comment)
  • -unavailable- added by coffee (Posted a comment)
  • -unavailable- added by elvish_pillager (Submitted the item)

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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon Apr 20 03:45:11 2015shadowmasterOpen/ClosedOpen=>Closed
    Wed Apr 8 10:08:42 2015shadowmasterAssigned toNone=>involution
    Thu Jul 10 16:45:55 2014involutionStatusNone=>Fixed
    Thu Mar 6 23:03:49 2014elvish_pillagerAttached File-=>Added 3p_—_Island_of_the_Horatii_Turn_7-2.gz, #20273
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