bugFreeciv - Bugs: bug #21779, GTK2 client disconnects when...

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bug #21779: GTK2 client disconnects when starting game on 1870 x 720 Earth map with reveal map on game start on.

Submitted by:  John Smith <johnsmith>
Submitted on:  Mon Mar 10 14:09:24 2014  
Category: client-gtk-2.0Severity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: 2.4.1Operating System: None
Planned Release: Contains string changes: None

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Tue Mar 11 21:44:53 2014, comment #3:

> freeciv-gtk3 in 2.4.2 still has (what appears to be) the same
> problem

Mm. I encountered a similar symptom with the Gtk2 client (see my forum post] where the server disconnected the client with "buffer overflow" (which means too much data had backed up in the server's network socket because the client was slow to handle it). Perhaps you're seeing the same? (Running a separate server would show this.)

Maybe the general extra sluggishness of the Gtk3 client is tipping it over the edge for you. (Perhaps we can hope for patch #4590 to have improved that?)

Jacob Nevins <jtn>
Project Administrator
Tue Mar 11 13:18:34 2014, comment #2:

Ok. freeciv-gtk2 in 2.4.2 now starts with no problems (well besides taking a very long time), but freeciv-gtk3 in 2.4.2 still has (what appears to be) the same problem.

John Smith <johnsmith>
Mon Mar 10 17:50:25 2014, comment #1:

Try upgrading to 2.4.2. It has fixes for a cause of this specific symptom (see for instance bug #18532). --jtn

Mon Mar 10 14:09:24 2014, original submission:

The map is from the GM1530 Scenarios modpack from freeciv-modpack. I can start a game with reveal map set to off (haven't played it yet though, so it may crash later).

The server output on game start is:
Lost connection: user from localhost (client disconnected) (player Gwenllian ferch Gruffudd).

The client's output is:
1: Lost connection to server: server disconnected.
2: Backtrace:
2: 0: /usr/local/lib/libfreeciv.so.0(+0x10069d) [0x7fef7456169d]
2: 1: /usr/local/lib/libfreeciv.so.0(vdo_log+0x8b) [0x7fef745683eb]
2: 2: /usr/local/lib/libfreeciv.so.0(do_log+0x7d) [0x7fef7456849d]
2: 3: freeciv-gtk2() [0x473d4d]
2: 4: freeciv-gtk2(input_from_server+0x12a) [0x4745da]
2: 5: freeciv-gtk2() [0x443b10]
2: 6: /lib/x86_64-linux-gnu/libglib-2.0.so.0(g_main_context_dispatch+0x135) [0x7fef71e05355]
2: 7: /lib/x86_64-linux-gnu/libglib-2.0.so.0(+0x4a688) [0x7fef71e05688]
2: 8: /lib/x86_64-linux-gnu/libglib-2.0.so.0(g_main_loop_run+0x72) [0x7fef71e05a82]
2: 9: /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0(gtk_main+0xa7) [0x7fef73cdc797]
2: 10: freeciv-gtk2(ui_main+0x53f) [0x446b9f]
2: 11: freeciv-gtk2(client_main+0x347) [0x46e1a7]
2: 12: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7fef715c9ead]
2: 13: freeciv-gtk2() [0x443801]

The freeciv-sdl client doesn't crash on start, but is unplayable because the "mini-map" takes up the entire screen.

John Smith <johnsmith>


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