bugFreeciv - Bugs: bug #21811, windows ntdll.dll crash when...

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bug #21811: windows ntdll.dll crash when running local game

Submitted by:  None
Submitted on:  Mon 17 Mar 2014 01:15:17 PM UTC  
Category: NoneSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: OpenRelease: 2.4.2
Operating System: Microsoft WindowsPlanned Release: 

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Fri 21 Mar 2014 07:51:52 AM UTC, comment #2:

This crash is in the closure of the spawned server not the client.
If you start a new game in the client and then cancel before hitting ready. The server crashes but the client remains open.

Mon 17 Mar 2014 01:22:44 PM UTC, comment #1:

This bug was previously pasted in comment #12 of http://gna.org/bugs/?21038
It is not a CJK gtk bug so I have moved the bug to its own thread here.

Mon 17 Mar 2014 01:15:17 PM UTC, original submission:

Freeciv 2.4 series clients crash in windows when you end a game spawned by the local client.

Just got this crash with a clean install of the vanilla Freeciv-2.4.2-gtk2 client. This was a different machine from the identical previous crash reported earlier while testing the CJK bug.

This crash has occurred twice today, both times when closing a client that is connected to a client spawned server on the local machine. Both times I tried it. There is no crash when the server is opened first and the client connects to it.

The previous reported crash was a different machine. Both clean installs. Both times the client was being used for the very first time. Both time running a server spawned by the client. One machine English, the other Korean.

Today the crash is on a machine with a separate freeciv 2.3.5 client installation that has been used to play longturn LT32. No similar crash has occurred with an older version. Freeciv 2.3.5 continues to play normally both local and network games.



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