bugBattle for Wesnoth - Bugs: bug #21928, "enemy unit sighted!"...

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bug #21928: "enemy unit sighted!" announcement plays during replays

Submitted by:  Chris Beck <involution>
Submitted on:  Wed Apr 16 20:00:23 2014  
Category: BugSeverity: 2 - Minor
Priority: 5 - NormalItem Group:  None of the others
Status: Wont FixPrivacy: Public
Assigned to: NoneOpen/Closed: Closed
Release: 1.12,1.13-devOperating System: Linux Mint 16

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Mon Mar 20 07:41:35 2017, comment #3:

Closing this due to lack of feedback. Can re-open if really desired.

Wedge009 <wedge009>
Project Member
Mon Nov 7 12:40:57 2016, comment #2:

I think it's fine to have these messages in replays. Do we need to keep this open?

Wedge009 <wedge009>
Project Member
Wed Apr 16 22:44:28 2014, comment #1:

this was introcued my me, i personly had no problems with it especialy because this doesnt affect mp rejoins with skip replay/bindfolded. And when i watch a normal replay i'd rather like to know why we stopped, and see the things that i also saw during the original game. I currently don't know a situation where this would be annoying.

Daniel <gfgtdf>
Project Member
Wed Apr 16 20:00:23 2014, original submission:

This is a regression from 1.10 IMO, when we didn't have these announcements e.g. when an observer joins a game and is catching up.

Chris Beck <involution>
Project Member


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Carbon-Copy List
  • -unavailable- added by wedge009 (Posted a comment)
  • -unavailable- added by gfgtdf (Posted a comment)
  • -unavailable- added by involution (Submitted the item)

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon Mar 20 07:41:35 2017wedge009StatusNone=>Wont Fix
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