bugFreeciv - Bugs: bug #21934, nuke destructs own city during...

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bug #21934: nuke destructs own city during unitwaittime

Submitted by:  None
Submitted on:  Sat 19 Apr 2014 12:51:48 PM UTC  
Category: NoneSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: OpenRelease: 
Operating System: NonePlanned Release: 

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Sat 19 Apr 2014 12:51:48 PM UTC, original submission:

This is a similar bug to bug #21932 - but this one is caused by unitwaitime not techloss

Press turn done -

Using the shift N command to explode a nuke on an enemy city risks self destruction. An example is in the attached file. Point the nuke in London at the nearby city Berlin and fire it using the shift N command. Nothing happens. Now point it at the German worker next to Berlin. You destroy your own city, London.

A secondary issue here is that the nuke had moved immediately before turn done was hit and then the game was saved. Unitwaittime seems to have been lost during the save.



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Attach File(s):

Attached Files
file #20522:  nuke-self-destructs-2.sav.bz2 added by None (20kB - application/x-bzip2)


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Follows 1 latest change.

Date Changed By Updated Field Previous Value => Replaced By
Sat 19 Apr 2014 12:51:48 PM UTCNoneAttached File-=>Added nuke-self-destructs-2.sav.bz2, #20522
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