bugBattle for Wesnoth - Bugs: bug #21940, [Tutorial] An aggressive player...

 
 
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bug #21940: [Tutorial] An aggressive player can cause dialogue issues

Submitted by:  None
Submitted on:  Sat 19 Apr 2014 07:24:59 PM UTC  
 
Category: BugSeverity: 2 - Minor
Priority: 5 - NormalItem Group: Campaign
Status: Works For MePrivacy: Public
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: OpenRelease: 1.10.7
Operating System: All

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Fri 12 Dec 2014 05:58:26 AM UTC, comment #3:

Confirmed behavior in 1.12.0. Attacking (and killing) the quintain after recruiting the elves causes Konrad to exclaim: "I'll tell them to use the one that does the most damage!" on the next turn.

Also, I noticed similar behavior when I attacked the quintain instead of retreating to a village, killing it (100% hit rate). Delfador summoned more quintains, then left. Konrad said "I'll recruit some elves!" (which kind of works by itself). After I did so, on the next turn Konrad said "I'll tell them to use the one that does the most damage!" without preamble.

Possible solutions: disallow Konrad to attack on turns 2 and 3, force Konrad's hit rate to 0% when the quintain is nearly dead, or have Delfador summon another quintain instead of leaving if the first dies before turn 4.

Anonymous
Tue 07 Oct 2014 04:14:11 PM UTC, comment #2:

I tried this in both 1.10.7 and 1.11.16 and don't get that behavior. I recruited the elves when instructed and killed the quintain on that same turn (with a little help from debug mode, reducing the HP of the quintain). At that point, Delfador leaves and none of the dialog you quoted appears for me when you attack with the other elves on subsequent turns.

Marking as "works for me" (with the option to change back if you can provide details how to reproduce this).

Matthias Schoeck <mattsc>
Project Member
Tue 02 Sep 2014 04:09:47 PM UTC, comment #1:

I played out the tutorial and I did not notice the break in dialogue even after playing agressively.

What exactly is the problem? I could not reproduce the breaking effect.

Rohit Shinde <rohits134>
Sat 19 Apr 2014 07:24:59 PM UTC, original submission:

In the first tutorial scenario, it's just barely possible for an aggressive player (meaning, probably, not a newbie who actually needs the tutorial) to kill the first Quintain with their main unit, on the same turn as they recruit the two Elvish Fighters but before either of those units could act.

If this happens, then Delfador leaves and doesn't say his lines, which breaks the dialogue a little bit. Surprisingly, it mostly still works, except that the line "I'll tell them to use the one that does the most damage!" has no antecedent. The simple fix would be to change this line to "I'll tell them to use the attack that does the most damage!", or something similar. The suggested line still flows properly with the usual correct dialogue, and changing this one line is probably easier than trying to modify the scenario so that this can't happen.

Anonymous

 

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  • -unavailable- added by mattsc (Posted a comment)
  • -unavailable- added by rohits134 (Posted a comment)
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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue 07 Oct 2014 04:14:11 PM UTCmattscStatusNone=>Works For Me
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