bugBattle for Wesnoth - Bugs: bug #21941, Low scenario 14 broken

 
 
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bug #21941: Low scenario 14 broken

Submitted by:  Daniel <gfgtdf>
Submitted on:  Sat Apr 19 22:05:07 2014  
 
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group: Campaign
Status: FixedPrivacy: Public
Assigned to: Fabian Müller <fendrin>Open/Closed: Closed
Release: 1.11.12+devOperating System: win7

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Thu Oct 30 23:54:56 2014, comment #6:

This issue is fixed and Chapter 4 is enabled again for 1.12.

Fabian Müller <fendrin>
Project MemberIn charge of this item.
Fri Jun 6 16:45:19 2014, comment #5:

Disabled chapter 4 and 5 for 1.12.

Fabian Müller <fendrin>
Project MemberIn charge of this item.
Fri Apr 25 01:54:25 2014, comment #4:

assigned as requested:
20140425 01:13:16< fendrin> Yeah, would be nice if someone assigns the bug to me, I am not at home right now, and don't have the gna login credentials available.

Daniel <gfgtdf>
Project Member
Tue Apr 22 22:39:40 2014, comment #3:

I'm upgrading the severity of this bug to "5 - Blocker" because it will prevent players who play LoW over a network from finishing the campaign. It appears they would be forced to abandon / proceed separately, with no possible workaround.

As we discussed on irc, on the face of it it seems like the server could easily be hacked to allow games with more players but on review it seems a real fix would require changes of client-side code as well.

http://www.wesnoth.org/irclogs/2014/04/%23wesnoth-dev.2014-04-19.log

Chris Beck <involution>
Project Member
Sun Apr 20 01:26:05 2014, comment #2:

ok i fixed 2) and 3) but i don't think i can do 1)

Daniel <gfgtdf>
Project Member
Sun Apr 20 01:14:40 2014, comment #1:

ok it seems liek the server DOES send a reject message but teh clients ignore it, i can fix that part.

Daniel <gfgtdf>
Project Member
Sat Apr 19 22:05:07 2014, original submission:

When advancing form scenario 13 to scenario 14 the server rejects the scenario with the message "This server does not support games with more than 9 sides. Game aborted".
As a result the Non host client wait forever for the next scenario, And the host waits forever for a valid random seed.
There are 3 different problems i think:
1) Low scenario14 has too many sides / server should accept more sides
2) The server doesn't send a 'reject' package back. instead if just sends nothing
3) the abort button in the "Waiting for next scenario" dialog doesn't work

Daniel <gfgtdf>
Project Member

 

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  • -unavailable- added by fendrin (Posted a comment)
  • -unavailable- added by involution (Posted a comment)
  • -unavailable- added by gfgtdf (Submitted the item)
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    Follow 8 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu Oct 30 23:56:07 2014fendrinStatusPostponed=>Fixed
    Thu Oct 30 23:54:56 2014fendrinOpen/ClosedOpen=>Closed
    Fri Jun 6 16:45:19 2014fendrinSeverity5 - Blocker=>3 - Normal
      StatusConfirmed=>Postponed
    Fri Apr 25 01:54:25 2014gfgtdfAssigned toNone=>fendrin
    Tue Apr 22 22:39:40 2014involutionSeverity4 - Important=>5 - Blocker
      StatusNone=>Confirmed
    Sun Apr 20 22:26:25 2014gfgtdfItem Group None of the others=>Campaign
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