bugBattle for Wesnoth - Bugs: bug #21945, Ai leadernames wrong in networked...

 
 
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bug #21945: Ai leadernames wrong in networked mp

Submitted by:  Daniel <gfgtdf>
Submitted on:  Mon 21 Apr 2014 02:09:08 AM UTC  
 
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group:  None of the others
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Release: 1.11.12+devOperating System: win7

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Sun 09 Nov 2014 07:13:22 PM UTC, comment #2:

"type" is a typo, it should be "typo".

Anonymous
Sun 09 Nov 2014 06:01:59 PM UTC, comment #1:

"ph" is a type, it should be "pk"

Anonymous
Mon 21 Apr 2014 02:09:08 AM UTC, original submission:

the followins situation: A networken LoW game. The Host is called 'ph', the non code client is called 'p'. After advancing from scenario 10 to scenario 11 the enemy leader 'Aquagar' is named 'pk' on the host side but still named Aquagar on the non host side. It should be named Aquagar on all sides.

Daniel <gfgtdf>
Project Member

 

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