bugBattle for Wesnoth - Bugs: bug #21962, replays of reloaded sp games...

 
 
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bug #21962: replays of reloaded sp games broken.

Submitted by:  Daniel <gfgtdf>
Submitted on:  Wed 23 Apr 2014 05:23:44 PM UTC  
 
Category: BugSeverity: 5 - Blocker
Priority: 5 - NormalItem Group:  None of the others
Status: FixedPrivacy: Public
Assigned to: NoneOpen/Closed: Closed
Release: 1.11.11Operating System: win7

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Sat 26 Apr 2014 12:14:52 AM UTC, comment #1:

Proposed fix on 1.12 and master:

https://github.com/wesnoth/wesnoth/commit/effc118f1e14b8b7cccb6e88d5ff1713291b94ca

Chris Beck <involution>
Project Member
Wed 23 Apr 2014 05:23:44 PM UTC, original submission:

When i save a reloaded game (in sp!), it seems like all the variables form the current [snapshot] are tranferred back to the [replay_start].

I suppose this happends during reloading the game but i'm not 100% sure. I was able to reproduce this with 1.11.11 and with 1.11.13.

The result is, that the vriables of [replay_start] are wrong which results in OOS in scenarios that use variables.

I tested this in sp only. Since it breaks nearly every replays of UMC content i marked this as Blocker.

Daniel <gfgtdf>
Project Member

 

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Carbon-Copy List
  • -unavailable- added by shadowmaster (Updated the item)
  • -unavailable- added by involution (Posted a comment)
  • -unavailable- added by gfgtdf (Submitted the item)
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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun 12 Oct 2014 12:20:10 PM UTCshadowmasterOpen/ClosedOpen=>Closed
    Sun 10 Aug 2014 10:20:32 PM UTCgfgtdfStatusReady For Test=>Fixed
    Sat 26 Apr 2014 12:14:52 AM UTCinvolutionStatusNone=>Ready For Test
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