bugFreeciv - Bugs: bug #22081, Cumulative veteran effects for sea...

Show feedback again

bug #22081: Cumulative veteran effects for sea units (Port Facility vs Lighthouse, etc)?

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Sun 25 May 2014 10:21:53 AM UTC  
Category: rulesetsSeverity: 3 - Normal
Priority: 5 - NormalStatus: Need Info
Assigned to: NoneOpen/Closed: Open
Release: S2_5 r24940Operating System: Any
Planned Release: 2.5.0, 2.6.0

Add a New Comment (Rich MarkupRich Markup):

You are not logged in

Please log in, so followups can be emailed to you.


Wed 22 Oct 2014 05:27:07 PM UTC, comment #2:

I think the cumulative effected should be explicitly disabled in the classic, experimental and civ2civ3 rulesets.

I think multiplayer is ok with the cumulative effect. (And all players can build the wonder anyway).

pepeto <pepeto>
Project Member
Thu 29 May 2014 08:37:29 PM UTC, comment #1:

1) I don't like handling this differently from land unit veterancy (Sun Tzu & Barracks). Consistency.
2) Great Wonders are, in all supplied rulesets, made obsolete by "World" range tech req (hardcoded behavior in 2.5, ruleset defined in 2.6). So it's also part of other players' strategy to obsolete wonders, or at least not to avoid obsoleting them. :-)

classic, experimental: Unlikely unless done deliberately, by all players or with huge technological lead
multiplayer: consistency with Sun Tzu & Barracks
civ2civ3: Someone has Engineering, so wonder is obsolete
civ2: make consistent with Sun Tzu & Barracks

Marko Lindqvist <cazfi>
Project Administrator
Sun 25 May 2014 10:21:53 AM UTC, original submission:

Some current rulesets allow cumulative Veteran_Build effects for sea units from both the Port Facility and a wonder, so that players with both would get Hardened sea units.

We deliberately allowed this for Sun Tzu (patch #3062). However, unlike that case, in these cases the player's strategy would have to be quite distorted to get the bonus, since Port Facility and the relevant wonders are in quite different places in the tech tree, and often there's only a narrow window before the wonder is obsoleted. I don't think we should create an incentive for play like that, and I assume the current situation is an accident.

  • classic, experimental: It's possible to get Port Facility without obsoleting Lighthouse (Magnetism), but it's unlikely unless you do it deliberately.
  • multiplayer: The relevant small wonder (Magellan) is never obsolete, so cumulative effect with Port Facility is quite likely.
  • civ2civ3: Lighthouse-obsoleting tech, Engineering, is prerequisite for Port Facility. You could only see this if you conquered a city with Port Facility while having inferior tech and Lighthouse.
  • (The civ2 ruleset has the same structure as classic, but only has one veteran level. It should still be fixed for the sorts of reasons in bug #22080.)

Shall we remove the cumulative sea veterancy from all these rulesets?
By default I'll assume yes; if no-one complains (or gets there first) I'll take this ticket before 2.5.0.

Jacob Nevins <jtn>
Project Administrator


(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):

No files currently attached


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by pepeto (Posted a comment)
  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by jtn (Submitted the item)

    Do you think this task is very important?
    If so, you can click here to add your encouragement to it.
    This task has 0 encouragements so far.

    Only logged-in users can vote.


    Please enter the title of George Orwell's famous dystopian book (it's a date):



    No Changes Have Been Made to This Item
    Show feedback again

    Back to the top

    Powered by Savane 3.1-cleanup