bugBattle for Wesnoth - Bugs: bug #22090, Village count incorrect after map...

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bug #22090: Village count incorrect after map resize

Submitted by:  Dan Gerhards <beetlenaut>
Submitted on:  Mon 26 May 2014 04:30:39 AM UTC  
Category: BugSeverity: 2 - Minor
Priority: 5 - NormalItem Group: Editor
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Release: 1.11.15Operating System: Linux

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Sat 21 Jun 2014 02:31:05 PM UTC, comment #2:

From a quick test with the "map change N" [replace_map] test cases in the test scenario, this doesn't appear to affect [replace_map]. I'd suspect that this is an editor-specific issue and thus it probably doesn't affect [terrain_mask] either.

Ignacio R. Morelle <shadowmaster>
Project Administrator
Tue 03 Jun 2014 06:55:36 PM UTC, comment #1:

Does this also affect wml resize / overlay events?

Chris Beck <involution>
Project Member
Mon 26 May 2014 04:30:39 AM UTC, original submission:

When you resize the map in the editor, the village count at the top of the screen is not updated. If villages were lost in the resize, the count will be incorrect.

Dan Gerhards <beetlenaut>
Project Member


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  • -unavailable- added by shadowmaster (Posted a comment)
  • -unavailable- added by involution (Posted a comment)
  • -unavailable- added by beetlenaut (Submitted the item)

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