bugBattle for Wesnoth - Bugs: bug #22132, planning mode recruits...

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bug #22132: planning mode recruits "ghosts" have corrupted standing animations

Submitted by:  Chris Beck <involution>
Submitted on:  Tue Jun 3 18:54:42 2014  
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group:  None of the others
Status: FixedPrivacy: Public
Assigned to: David Mikos <coffee>Open/Closed: Closed
Release: 1.11.15, 1.13-devOperating System: Linux Mint 16

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Sun Jun 29 11:24:58 2014, comment #1:

Fixed in commit e87406c6084ab23efeb6be1c4d48179af87c0925

David Mikos <coffee>
Project MemberIn charge of this item.
Tue Jun 3 18:54:42 2014, original submission:

When you recruit a unit in planning mode, normally you get a greyed ghost unit, with just the base frame, and the cost displayed in color below.

However in 1.12 branch and master, we instead get a "twitching" standing animation, which looks fairly disturbing.

How to reproduce:
Start a local multiplayer game.
Activate planning mode.
Recruit any unit with a standing animation (fencer, horseman, saurian, etc.)

Chris Beck <involution>
Project Member


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Carbon-Copy List
  • -unavailable- added by shadowmaster (Updated the item)
  • -unavailable- added by coffee (Posted a comment)
  • -unavailable- added by involution (Submitted the item)

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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue Jul 15 04:24:46 2014shadowmasterOpen/ClosedOpen=>Closed
    Sun Jun 29 11:24:58 2014coffeeStatusNone=>Fixed
      Assigned toNone=>coffee
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