bugBattle for Wesnoth - Bugs: bug #22135, leader facing attribute is not...

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bug #22135: leader facing attribute is not synchronized

Submitted by:  Chris Beck <involution>
Submitted on:  Tue Jun 3 19:45:10 2014  
Category: BugSeverity: 2 - Minor
Priority: 5 - NormalItem Group:  None of the others
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Release: 1.13.0-devOperating System: Linux Mint 16

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Tue Jun 3 19:45:10 2014, original submission:

Although we made unit recruit facing directions synchronized for mp play and replays in this commit:


we appare not to have done this for units created by team_builder at the start of game, so at the start of any mp game, the leader facing directions will not be synchronized (easy to check the leader with an observer for a default mp game. The units that are recruited on turn 1 will be synced in terms of what direction they face, but the leaders will not be at turn 1. However if they move then I guess they will be synced.)

Most likely this also affects units created in [side] tags of any scenario. In that case it could be more serious, and actually cause oos in hypothetical UMC scenario that assumes that these attributes are synced, i.e. if there were a "real backstab" ability that checks which direction a unit is facing.

Chris Beck <involution>
Project Member


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