bugFreeciv - Bugs: bug #22160, Lua give_technology can't avoid...

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bug #22160: Lua give_technology can't avoid possibility of tech loss

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Sun 08 Jun 2014 11:37:42 AM UTC  
Category: NoneSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: Any
Planned Release: 2.6.0

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Sun 08 Jun 2014 11:37:42 AM UTC, original submission:

Technologies given with Lua's give_technology() function are always counted as 'free' technologies; if server settings freecost and techlossforgiveness are set appropriately, this can trigger the loss of a random other tech.

This prevents reliable use of self-root-req'd technologies as tokens given by Lua to hang other effects off (like we used to do with Darwin in the multiplayer ruleset).

I think there should be a way to give_technology without any possibility of tech loss or similar effects.

Jacob Nevins <jtn>
Project Administrator


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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu 03 Jul 2014 10:36:57 PM UTCjtnPlanned Release=>2.6.0
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