bugBattle for Wesnoth - Bugs: bug #22263, inspect doesnt show variables if...

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bug #22263: inspect doesnt show variables if first is empty

Submitted by:  Daniel <gfgtdf>
Submitted on:  Thu Jul 3 00:52:16 2014  
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group: User Interface
Status: FixedPrivacy: Public
Assigned to: Ignacio R. Morelle <shadowmaster>Open/Closed: Closed
Release: 1.13.0-devOperating System: win7

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Tue Oct 20 19:20:17 2015, comment #2:

I may have accidentally fixed this with commit 019d829b4145fa3b02f69015290154df54065075. I had no idea this bug existed, but even then the fact that other non-empty entries weren't displayed sounds concerning.

Ignacio R. Morelle <shadowmaster>
Project AdministratorIn charge of this item.
Tue Oct 20 12:02:24 2015, comment #1:

Does this still happen? I followed your instructions in 1.13.1+dev and the remaining variables were non-empty in the inspector. Might it be specific to the scenario or save game?

Wedge009 <wedge009>
Project Member
Thu Jul 3 00:52:16 2014, original submission:

ye if the first variable in the list is empty the others aren't shown neigher.

to reproduce:
start any scenario and use
:lua wesnoth.set_variable("_a","")
and then (i assume there is no variable in the scenario with a more top name)
you will see no content of _a which is normal since its empty, but you also won't see the contents of other variables.

if you change it to 'unit' and then back to 'variables' you'll also get a warning:
error gui/general: vertical_scrollbar [_vertical_scrollbar] gui2::tscrollbar_::recalculate: Can't recalculate size, force a window layout phase.

Daniel <gfgtdf>
Project Member


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  • -unavailable- added by vultraz (Updated the item)
  • -unavailable- added by shadowmaster (Posted a comment)
  • -unavailable- added by wedge009 (Posted a comment)
  • -unavailable- added by gfgtdf (Submitted the item)

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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue Feb 23 14:50:56 2016vultrazStatusNone=>Fixed
      Assigned toNone=>shadowmaster
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