bugFreeciv - Bugs: bug #22395, Unit not tired for attacking?

 
 
Show feedback again

bug #22395: Unit not tired for attacking?

Submitted by:  pepeto <pepeto>
Submitted on:  Fri 25 Jul 2014 08:02:55 AM UTC  
 
Category: rulesetsSeverity: 2 - Minor
Priority: 3 - LowStatus: Need Info
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: 

Add a New Comment (Rich MarkupRich Markup):
   

You are not logged in

Please log in, so followups can be emailed to you.

 

Sat 02 Aug 2014 02:13:03 PM UTC, comment #3:

>I personally find lack of tired_attack bad for game balance - what's the point of fast units when any unit can attack with full power even after moving next to the city same turn (without giving opportunity to counter-attack)

I agree about the problem, but I think tired attack is not the best solution, because once railroads are built, they avoid the tired attack for every unit, and the balance problem reappears.
I think tired attack will work better with rulesets where movement on railroad is limited, like experimental rules.

David Fernandez <bardo>
Fri 25 Jul 2014 08:18:34 AM UTC, comment #2:

> This change was made (~10 years ago)


I haven't noticed it for 10 years then ;)

> I personally find lack of tired_attack bad for game balance -
> what's the point of fast units when any unit can attack with
> full power even after moving next to the city same turn
> (without giving opportunity to counter-attack)


I agree. Maybe some of the supplied rulesets should have it enabled (I notably think about multiplayer one).

pepeto <pepeto>
Project Member
Fri 25 Jul 2014 08:08:51 AM UTC, comment #1:

Supplied rulesets have tired_attack in game.ruleset set to FALSE. This change was made (~10 years ago) because the tired_attack behavior was regularly reported as a bug, and very hard for newbies (who moved their entire armies via the road to attack with 1/3 strentgh with all their units).

---

I personally find lack of tired_attack bad for game balance - what's the point of fast units when any unit can attack with full power even after moving next to the city same turn (without giving opportunity to counter-attack)

Marko Lindqvist <cazfi>
Project Administrator
Fri 25 Jul 2014 08:02:55 AM UTC, original submission:

I have noticed that I had great chances for a unit with 1/3 moves left to attack normally other units. I remember that in old version of Freeciv, the chance to win were very lower.

I may be lucky, or it may be a deliberate change.

pepeto <pepeto>
Project Member

 

(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):
   
   
Comment:
   

No files currently attached

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by bardo (Posted a comment)
  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by pepeto (Submitted the item)
  •  

    Do you think this task is very important?
    If so, you can click here to add your encouragement to it.
    This task has 0 encouragements so far.

    Only logged-in users can vote.

     

    Please enter the title of George Orwell's famous dystopian book (it's a date):

     

     

    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Fri 25 Jul 2014 08:18:34 AM UTCpepetoCategoryNone=>rulesets
      Severity3 - Normal=>2 - Minor
      Priority5 - Normal=>3 - Low
      Release2.5.0-beta1=>
    Show feedback again

    Back to the top


    Powered by Savane 3.1-cleanup