bugFreeciv - Bugs: bug #22456, AI player kills our unit on...

Show feedback again

bug #22456: AI player kills our unit on contact then immediately offers ceasefire

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Sun Aug 10 10:53:29 2014  
Category: aiSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: S2_5Operating System: Any
Planned Release: Contains string changes: None

Add a New Comment (Rich MarkupRich Markup):

You are not logged in

Please log in, so followups can be emailed to you.


Sun Aug 10 15:17:48 2014, comment #2:

Ok, extra movement point explains how they can both get next to human player's unit to make a contact and to attack at once. But in theory this can happen in classic ruleset if rivers are involved - or even roads, but if you are already so deep within his territory that there's roads built there, AI probably should kill your unit as an imminent threat.

Marko Lindqvist <cazfi>
Project Administrator
Sun Aug 10 14:30:33 2014, comment #1:

It has happened to me several times, and I didn't know it was affected by movement points.
The Tribal goverment of civ2civ3 gives an extra movement point, maybe this bonus increase the chances of this kind of AI attacks at first contact?

I find realistic that some AIs attack you at first view, but it is odd, as you say, that they always accept a cease fire after that.
I think the AI should decide if it prefers to attack or to cease fire, and to act accordingly for some time.

David Fernandez <bardo>
Sun Aug 10 10:53:29 2014, original submission:

A couple of times early in a S2_5 civ2civ3 game, my first contact with an AI player has been one of their military units meeting one of my civilians.

Their military unit slaughtered my civilian one, and then the AI player immediately offered a ceasefire. (I think their unit must have had extra movement from being on a river or something, to kill a unit on the same turn as meeting it.)

The AI's perfectly entitled to do this, of course, but it seems out of character with always offering a ceasefire on contact. Perhaps its units should somehow have a policy of no aggression to unknown players, at least until they've had a chance to accept a ceasefire?

Jacob Nevins <jtn>
Project Administrator


(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):

No files currently attached


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by bardo (Posted a comment)
  • -unavailable- added by jtn (Submitted the item)

    Do you think this task is very important?
    If so, you can click here to add your encouragement to it.
    This task has 0 encouragements so far.

    Only logged-in users can vote.


    Error: not logged in



    No Changes Have Been Made to This Item
    Show feedback again

    Back to the top

    Powered by Savane 3.1-cleanup