bugFreeciv - Bugs: bug #22456, AI player kills our unit on...

 
 
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bug #22456: AI player kills our unit on contact then immediately offers ceasefire

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Sun 10 Aug 2014 10:53:29 AM UTC  
 
Category: aiSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: S2_5Operating System: Any
Planned Release: 

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Sun 10 Aug 2014 03:17:48 PM UTC, comment #2:

Ok, extra movement point explains how they can both get next to human player's unit to make a contact and to attack at once. But in theory this can happen in classic ruleset if rivers are involved - or even roads, but if you are already so deep within his territory that there's roads built there, AI probably should kill your unit as an imminent threat.

Marko Lindqvist <cazfi>
Project Administrator
Sun 10 Aug 2014 02:30:33 PM UTC, comment #1:

It has happened to me several times, and I didn't know it was affected by movement points.
The Tribal goverment of civ2civ3 gives an extra movement point, maybe this bonus increase the chances of this kind of AI attacks at first contact?

I find realistic that some AIs attack you at first view, but it is odd, as you say, that they always accept a cease fire after that.
I think the AI should decide if it prefers to attack or to cease fire, and to act accordingly for some time.

David Fernandez <bardo>
Sun 10 Aug 2014 10:53:29 AM UTC, original submission:

A couple of times early in a S2_5 civ2civ3 game, my first contact with an AI player has been one of their military units meeting one of my civilians.

Their military unit slaughtered my civilian one, and then the AI player immediately offered a ceasefire. (I think their unit must have had extra movement from being on a river or something, to kill a unit on the same turn as meeting it.)

The AI's perfectly entitled to do this, of course, but it seems out of character with always offering a ceasefire on contact. Perhaps its units should somehow have a policy of no aggression to unknown players, at least until they've had a chance to accept a ceasefire?

Jacob Nevins <jtn>
Project Administrator

 

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